Disable ALLOW_HIGHDPI for now (causing wrong resolution)
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@@ -1506,7 +1506,7 @@ void CreateMainFrame(FrameCreationCallback inOnFrame, int inWidth, int inHeight,
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 2);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 2);
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}
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}
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requestWindowFlags |= SDL_WINDOW_ALLOW_HIGHDPI;
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//requestWindowFlags |= SDL_WINDOW_ALLOW_HIGHDPI;
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}
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}
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#ifdef HX_LINUX
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#ifdef HX_LINUX
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@@ -25,7 +25,7 @@ namespace lime {
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if (flags & WINDOW_FLAG_HARDWARE) {
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if (flags & WINDOW_FLAG_HARDWARE) {
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sdlFlags |= SDL_WINDOW_OPENGL;
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sdlFlags |= SDL_WINDOW_OPENGL;
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sdlFlags |= SDL_WINDOW_ALLOW_HIGHDPI;
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//sdlFlags |= SDL_WINDOW_ALLOW_HIGHDPI;
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#if defined (HX_WINDOWS) && defined (NATIVE_TOOLKIT_SDL_ANGLE)
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#if defined (HX_WINDOWS) && defined (NATIVE_TOOLKIT_SDL_ANGLE)
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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