Node.js tools fix
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@@ -147,15 +147,18 @@ class NativeRenderer {
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var width = Std.int (rect.width);
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var height = Std.int (rect.height);
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var buffer = Bytes.alloc (width * height * 4);
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var data = new UInt8Array (width * height * 4);
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gl.readPixels (x, y, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buffer);
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gl.readPixels (x, y, width, height, gl.RGBA, gl.UNSIGNED_BYTE, data);
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#if !js // TODO
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var rowLength = width * 4;
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var srcPosition = (height - 1) * rowLength;
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var destPosition = 0;
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var temp = Bytes.alloc (rowLength);
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var buffer = data.buffer;
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var rows = Std.int (height / 2);
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while (rows-- > 0) {
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@@ -169,7 +172,9 @@ class NativeRenderer {
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}
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imageBuffer = new ImageBuffer (new UInt8Array (buffer), width, height, 32, RGBA32);
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#end
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imageBuffer = new ImageBuffer (data, width, height, 32, RGBA32);
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default:
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