Do not force renderer.readPixels to be opaque on native

This commit is contained in:
Joshua Granick
2017-11-08 14:34:39 -08:00
parent edb564a07c
commit 10c51d2732

View File

@@ -221,12 +221,6 @@ namespace lime {
SDL_RenderReadPixels (sdlRenderer, &bounds, SDL_PIXELFORMAT_ABGR8888, buffer->data->Data (), buffer->Stride ());
for (unsigned char *it=buffer->data->Data () + 3; it < (buffer->data->Data () + buffer->data->Length ()); it += 4) {
*it = 0xff;
}
}
}