Do not force renderer.readPixels to be opaque on native
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@@ -221,12 +221,6 @@ namespace lime {
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SDL_RenderReadPixels (sdlRenderer, &bounds, SDL_PIXELFORMAT_ABGR8888, buffer->data->Data (), buffer->Stride ());
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for (unsigned char *it=buffer->data->Data () + 3; it < (buffer->data->Data () + buffer->data->Length ()); it += 4) {
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*it = 0xff;
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}
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}
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}
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