Include new classes in docs generation
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@@ -4,6 +4,7 @@ package;
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import lime.app.Application;
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import lime.app.Config;
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import lime.app.Event;
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import lime.app.IModule;
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import lime.app.Module;
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import lime.app.Preloader;
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import lime.audio.openal.AL;
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@@ -19,6 +20,24 @@ import lime.audio.AudioSource;
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import lime.audio.FlashAudioContext;
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import lime.audio.HTML5AudioContext;
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import lime.audio.WebAudioContext;
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import lime.graphics.cairo.Cairo;
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import lime.graphics.cairo.CairoAntialias;
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import lime.graphics.cairo.CairoContent;
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import lime.graphics.cairo.CairoExtend;
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import lime.graphics.cairo.CairoFillRule;
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import lime.graphics.cairo.CairoFilter;
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import lime.graphics.cairo.CairoFont;
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import lime.graphics.cairo.CairoFontOptions;
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import lime.graphics.cairo.CairoFormat;
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import lime.graphics.cairo.CairoHintMetrics;
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import lime.graphics.cairo.CairoImageSurface;
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import lime.graphics.cairo.CairoLineCap;
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import lime.graphics.cairo.CairoLineJoin;
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import lime.graphics.cairo.CairoOperator;
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import lime.graphics.cairo.CairoPattern;
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import lime.graphics.cairo.CairoStatus;
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import lime.graphics.cairo.CairoSubpixelOrder;
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import lime.graphics.cairo.CairoSurface;
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import lime.graphics.format.BMP;
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import lime.graphics.format.JPEG;
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import lime.graphics.format.PNG;
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@@ -36,16 +55,22 @@ import lime.graphics.opengl.GLTexture;
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import lime.graphics.opengl.GLUniformLocation;
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import lime.graphics.utils.ImageCanvasUtil;
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import lime.graphics.utils.ImageDataUtil;
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import lime.graphics.CairoRenderContext;
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import lime.graphics.CanvasRenderContext;
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import lime.graphics.DOMRenderContext;
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import lime.graphics.FlashRenderContext;
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import lime.graphics.GLRenderContext;
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import lime.graphics.Image;
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import lime.graphics.ImageBuffer;
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import lime.graphics.ImageChannel;
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import lime.graphics.ImageType;
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import lime.graphics.PixelFormat;
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import lime.graphics.RenderContext;
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import lime.graphics.Renderer;
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//import lime.graphics.TextFormat;
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import lime.graphics.RendererType;
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import lime.math.color.ARGB;
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import lime.math.color.BGRA;
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import lime.math.color.RGBA;
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import lime.math.ColorMatrix;
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import lime.math.Matrix3;
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import lime.math.Matrix4;
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@@ -97,8 +122,18 @@ import lime.project.ProjectXMLParser;
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import lime.project.SplashScreen;
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import lime.project.WindowData;
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#end
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import lime.system.BackgroundWorker;
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import lime.system.Clipboard;
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import lime.system.Display;
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import lime.system.DisplayMode;
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import lime.system.Endian;
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import lime.system.JNI;
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import lime.system.System;
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import lime.system.ThreadPool;
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import lime.text.Font;
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import lime.text.Glyph;
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import lime.text.GlyphMetrics;
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import lime.text.GlyphPosition;
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import lime.text.TextDirection;
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import lime.text.TextLayout;
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import lime.text.TextScript;
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@@ -145,22 +180,32 @@ import lime.tools.platforms.TizenPlatform;
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import lime.tools.platforms.WebOSPlatform;
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import lime.tools.platforms.WindowsPlatform;
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#end
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import lime.ui.Gamepad;
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import lime.ui.GamepadAxis;
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import lime.ui.GamepadButton;
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import lime.ui.KeyCode;
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import lime.ui.KeyModifier;
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import lime.ui.Mouse;
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import lime.ui.MouseCursor;
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import lime.ui.Touch;
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import lime.ui.Window;
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import lime.utils.ArrayBuffer;
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import lime.utils.ArrayBufferView;
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import lime.utils.ByteArray;
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import lime.utils.DataView;
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import lime.utils.Float32Array;
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import lime.utils.Float64Array;
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import lime.utils.GLUtils;
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import lime.utils.IDataInput;
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import lime.utils.IMemoryRange;
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import lime.utils.Int16Array;
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import lime.utils.Int32Array;
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import lime.utils.Int8Array;
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import lime.utils.Log;
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import lime.utils.LZMA;
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import lime.utils.UInt16Array;
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import lime.utils.UInt32Array;
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import lime.utils.UInt8Array;
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import lime.utils.UInt8ClampedArray;
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//import lime.vm.NekoVM;
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import lime.Assets;
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