Include new classes in docs generation

This commit is contained in:
Joshua Granick
2015-08-21 10:05:32 -07:00
parent 76b27ef59c
commit 086cdefd14
3 changed files with 49 additions and 2 deletions

View File

@@ -4,6 +4,7 @@ package;
import lime.app.Application;
import lime.app.Config;
import lime.app.Event;
import lime.app.IModule;
import lime.app.Module;
import lime.app.Preloader;
import lime.audio.openal.AL;
@@ -19,6 +20,24 @@ import lime.audio.AudioSource;
import lime.audio.FlashAudioContext;
import lime.audio.HTML5AudioContext;
import lime.audio.WebAudioContext;
import lime.graphics.cairo.Cairo;
import lime.graphics.cairo.CairoAntialias;
import lime.graphics.cairo.CairoContent;
import lime.graphics.cairo.CairoExtend;
import lime.graphics.cairo.CairoFillRule;
import lime.graphics.cairo.CairoFilter;
import lime.graphics.cairo.CairoFont;
import lime.graphics.cairo.CairoFontOptions;
import lime.graphics.cairo.CairoFormat;
import lime.graphics.cairo.CairoHintMetrics;
import lime.graphics.cairo.CairoImageSurface;
import lime.graphics.cairo.CairoLineCap;
import lime.graphics.cairo.CairoLineJoin;
import lime.graphics.cairo.CairoOperator;
import lime.graphics.cairo.CairoPattern;
import lime.graphics.cairo.CairoStatus;
import lime.graphics.cairo.CairoSubpixelOrder;
import lime.graphics.cairo.CairoSurface;
import lime.graphics.format.BMP;
import lime.graphics.format.JPEG;
import lime.graphics.format.PNG;
@@ -36,16 +55,22 @@ import lime.graphics.opengl.GLTexture;
import lime.graphics.opengl.GLUniformLocation;
import lime.graphics.utils.ImageCanvasUtil;
import lime.graphics.utils.ImageDataUtil;
import lime.graphics.CairoRenderContext;
import lime.graphics.CanvasRenderContext;
import lime.graphics.DOMRenderContext;
import lime.graphics.FlashRenderContext;
import lime.graphics.GLRenderContext;
import lime.graphics.Image;
import lime.graphics.ImageBuffer;
import lime.graphics.ImageChannel;
import lime.graphics.ImageType;
import lime.graphics.PixelFormat;
import lime.graphics.RenderContext;
import lime.graphics.Renderer;
//import lime.graphics.TextFormat;
import lime.graphics.RendererType;
import lime.math.color.ARGB;
import lime.math.color.BGRA;
import lime.math.color.RGBA;
import lime.math.ColorMatrix;
import lime.math.Matrix3;
import lime.math.Matrix4;
@@ -97,8 +122,18 @@ import lime.project.ProjectXMLParser;
import lime.project.SplashScreen;
import lime.project.WindowData;
#end
import lime.system.BackgroundWorker;
import lime.system.Clipboard;
import lime.system.Display;
import lime.system.DisplayMode;
import lime.system.Endian;
import lime.system.JNI;
import lime.system.System;
import lime.system.ThreadPool;
import lime.text.Font;
import lime.text.Glyph;
import lime.text.GlyphMetrics;
import lime.text.GlyphPosition;
import lime.text.TextDirection;
import lime.text.TextLayout;
import lime.text.TextScript;
@@ -145,22 +180,32 @@ import lime.tools.platforms.TizenPlatform;
import lime.tools.platforms.WebOSPlatform;
import lime.tools.platforms.WindowsPlatform;
#end
import lime.ui.Gamepad;
import lime.ui.GamepadAxis;
import lime.ui.GamepadButton;
import lime.ui.KeyCode;
import lime.ui.KeyModifier;
import lime.ui.Mouse;
import lime.ui.MouseCursor;
import lime.ui.Touch;
import lime.ui.Window;
import lime.utils.ArrayBuffer;
import lime.utils.ArrayBufferView;
import lime.utils.ByteArray;
import lime.utils.DataView;
import lime.utils.Float32Array;
import lime.utils.Float64Array;
import lime.utils.GLUtils;
import lime.utils.IDataInput;
import lime.utils.IMemoryRange;
import lime.utils.Int16Array;
import lime.utils.Int32Array;
import lime.utils.Int8Array;
import lime.utils.Log;
import lime.utils.LZMA;
import lime.utils.UInt16Array;
import lime.utils.UInt32Array;
import lime.utils.UInt8Array;
import lime.utils.UInt8ClampedArray;
//import lime.vm.NekoVM;
import lime.Assets;

View File

@@ -353,7 +353,7 @@ class ArrayBufferView {
#end //!js
@:noCompletion @:dox(hide) private enum TAError {
@:noCompletion @:dox(hide) enum TAError {
RangeError;
}

View File

@@ -1,5 +1,7 @@
package lime.utils;
import lime.utils.ArrayBufferView;
#if (js && !display)
@:forward