Always call new window.Image(), for consistency.

This commit is contained in:
player-03
2023-04-17 14:21:44 -04:00
committed by GitHub
parent e14d3e24d6
commit 0535ae0266

View File

@@ -1438,11 +1438,7 @@ class Image
@:noCompletion private function __fromBase64(base64:String, type:String, onload:Image->Void = null):Void
{
#if (js && html5)
#if (openfljs || genes)
var image:JSImage = untyped #if haxe4 js.Syntax.code #else __js__ #end ('new window.Image ()');
#else
var image = new JSImage();
#end
var image_onLoaded = function(event)
{
@@ -1574,11 +1570,7 @@ class Image
catch (e:Dynamic) {}
});
#elseif (js && html5)
#if (openfljs || genes)
var image:JSImage = untyped #if haxe4 js.Syntax.code #else __js__ #end ('new window.Image ()');
#else
var image = new JSImage();
#end
#if !display
if (!HTML5HTTPRequest.__isSameOrigin(path))