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kiss-vscode/projects/blades-engine/source/data/TerrainData.kiss

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(var HILL_DIR_MAP
#|[
19 => Up(West),
20 => Up(SouthWest),
21 => Up(South),
22 => Up(SouthEast),
23 => Up(East),
24 => Up(NorthEast),
25 => Up(North),
26 => Up(NorthWest),
27 => Down(SouthEast),
28 => Down(NorthEast),
29 => Down(NorthWest),
30 => Down(SouthWest)
]|#)
(var BEAM_DIR_MAP
#|[
32 => North,
33 => West,
34 => South,
35 => East
]|#)
(method specialProperty []
(case special_property
((when (<= 0 prop 8) prop)
(Floor (FloorSpecialProperty.createEnumIndex prop)))
((when (HILL_DIR_MAP.exists prop) prop)
(Hill (dictGet HILL_DIR_MAP prop)))
(31 (Beam SwapTerrainWhenHit))
((when (BEAM_DIR_MAP.exists prop) prop)
(Beam
(Fire
(dictGet BEAM_DIR_MAP prop))))
(36 (Beam (Mirror BackSlash)))
(37 (Beam (Mirror ForwardSlash)))
(38 (Beam PowerSource))
(39 Sign)
(40 Container)
(41 Table)
(42 ShimmerLightAndDark)
(43 (Waterfall South))
(44 (Waterfall East))
(45 QuickFlammable)))