(var HILL_DIR_MAP #|[ 19 => Up(West), 20 => Up(SouthWest), 21 => Up(South), 22 => Up(SouthEast), 23 => Up(East), 24 => Up(NorthEast), 25 => Up(North), 26 => Up(NorthWest), 27 => Down(SouthEast), 28 => Down(NorthEast), 29 => Down(NorthWest), 30 => Down(SouthWest) ]|#) (var BEAM_DIR_MAP #|[ 32 => North, 33 => West, 34 => South, 35 => East ]|#) (method specialProperty [] (case special_property ((when (<= 0 prop 8) prop) (Floor (FloorSpecialProperty.createEnumIndex prop))) ((when (HILL_DIR_MAP.exists prop) prop) (Hill (dictGet HILL_DIR_MAP prop))) (31 (Beam SwapTerrainWhenHit)) ((when (BEAM_DIR_MAP.exists prop) prop) (Beam (Fire (dictGet BEAM_DIR_MAP prop)))) (36 (Beam (Mirror BackSlash))) (37 (Beam (Mirror ForwardSlash))) (38 (Beam PowerSource)) (39 Sign) (40 Container) (41 Table) (42 ShimmerLightAndDark) (43 (Waterfall South)) (44 (Waterfall East)) (45 QuickFlammable)))