dump lazy-assets
This commit is contained in:
1
projects/flixel/lazy-assets/.gitignore
vendored
1
projects/flixel/lazy-assets/.gitignore
vendored
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build/
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# generated file simply to hold info about projects created with "haxeui create ..."
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name=Main
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<vbox style="padding: 5px;">
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<button text="Click Me!" onclick="this.text='Thanks!'" style="font-size: 24px;" />
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</vbox>
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<vbox style="padding: 5px;">
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<button text="Select From Existing File" onclick="this.text='Thanks!'" style="font-size: 24px;" />
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<button text="Draw New" onclick="this.text='TODO'" style="font-size: 24px;" />
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<button text="Program with FlxSpriteUtil" onclick="this.text='TODO'" style="font-size: 24px;" />
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<button text="Search Public Domain" onclick="this.text='TODO'" style="font-size: 24px;" />
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</vbox>
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<?xml version="1.0" encoding="utf-8"?>
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<project>
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<!-- NMML reference: https://gist.github.com/1763850 -->
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<!-- metadata, make sure 'package' is at least 3 segments (ie. com.mycompany.myproject) -->
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<app title="Main" package="" file="Main" main="Main" version="1.0.0" company="" />
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<!--The flixel preloader is not accurate in Chrome. You can use it regualary if you embed the swf into a html file, or you can set the actual size of your file manually at "Flxpreloader-onUpdate-bytesTotal"!-->
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<app preloader="flixel.system.FlxPreloader" />
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<app file="Main" path="build/flixel" />
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<!--The swf version should be at least 11.2 if you want to use the FLX_MOUSE_ADVANCED option-->
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<set name="SWF_VERSION" value="11.8" />
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<!--------------------------------WINDOW SETTINGS-------------------------------->
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<!--These window settings apply to all targets-->
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<window width="800" height="600" fps="60" background="#000000" hardware="true" vsync="true" />
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<!--HTML5-specific-->
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<window if="html5" resizable="false" />
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<!--Desktop-specific-->
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<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
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<!--Mobile-specific-->
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<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
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<!--------------------------------PATHS SETTINGS-------------------------------->
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<set name="no-custom-backend" />
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<set name="BUILD_DIR" value="build/flixel" />
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<classpath name="src" />
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<assets path="assets" include="*" />
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<!--------------------------------LIBRARIES------------------------------------->
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<haxelib name="flixel" />
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<!--In case you want to use the addons package-->
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<!-- <haxelib name="flixel-addons" /> -->
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<!--In case you want to use the ui package-->
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<!-- <haxelib name="flixel-ui" /> -->
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<!--In case you want to use nape with flixel-->
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<!-- <haxelib name="nape" /> -->
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<haxelib name="hscript" />
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<haxelib name="haxeui-core" />
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<haxelib name="haxeui-flixel" />
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<!-------------------------------HAXEDEFINES------------------------------->
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<!--Enable this for nape release builds for a serious peformance improvement-->
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<!-- <haxedef name="NAPE_RELEASE_BUILD" unless="debug" /> -->
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<!--Enable the flixel core recording system-->
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<!--<haxedef name="FLX_RECORD" />-->
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<!--Enable right and middle click support for the mouse. Flash player version 11.2+, no HTML5 support -->
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<!--<haxedef name="FLX_MOUSE_ADVANCED" />-->
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<!--Disable the Native cursor api for Flash target-->
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<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
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<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
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<!--<haxedef name="FLX_NO_MOUSE" if="mobile" />-->
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<!--<haxedef name="FLX_NO_KEYBOARD" if="mobile" />-->
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<haxedef name="FLX_NO_TOUCH" if="desktop" />
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<haxedef name="FLX_NO_GAMEPAD" />
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<!--Disable the Flixel core sound tray-->
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<haxedef name="FLX_NO_SOUND_TRAY" />
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<!--Disable the Flixel sound management code-->
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<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
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<!--Disable the Flixel core focus lost screen-->
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<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
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<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
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<haxedef name="FLX_NO_DEBUG" unless="debug" />
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<!--------------------------------CUSTOM---------------------------------------->
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</project>
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package;
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import Sys;
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import haxe.ui.HaxeUIApp;
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import haxe.ui.core.Component;
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import haxe.ui.macros.ComponentMacros;
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class Main {
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public static function main() {
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var args = Sys.args();
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if (args.length < 1) {
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throw "lazy-assets ui cannot launch without an asset type argument";
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}
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var app = new HaxeUIApp();
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app.ready(function() {
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var view:Component = switch (args[0]) {
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case "sprite":
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ComponentMacros.buildComponent("assets/sprite-view.xml");
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default:
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throw '${args[0]} is not a supported asset type';
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};
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app.addComponent(view);
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app.start();
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});
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}
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}
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haxe.ui.flixel.background.color=#FFFFFF
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haxe.ui.flixel.mouse.useSystemCursor=true
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