NAT flixel playground multiple playground views
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@@ -6,12 +6,12 @@
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// just make the FlxText every time at runtime -- so PinNextImage won't be needed
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// when the media tag is added
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(defNew [:PlayState playState
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(defNew [&prop :PlayState playState
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&prop :ArchiveController controller]
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(super
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playState
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->[archive e]
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?(hasComponent e Images)
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?(hasComponent e Name)
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->[archive e pos &opt ui]
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(unless (sprites.exists e.id)
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(let [sprite (new EntrySprite this _playgroundKey pos archive e controller)]
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@@ -27,7 +27,27 @@
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(controller.DeSelectEntry e)
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}))
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// TODO override process to z-sort all sprites after making them
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(method &override :Void clear []
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(sprites.clear)
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(playState.entryGroup.kill)
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(playState.entryGroup.clear)
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(playState.entryGroup.revive)
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(controller.SelectEntries []))
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(method z [:Entry e]
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.z (dictGet (readComponent e Positions) _playgroundKey))
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// override process to z-sort all sprites after making them
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(method &override :Void process [:Archive archive &opt :ArchiveUI ui]
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(super.process archive ui)
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(FlxG.camera.calculateScrollBounds playState.entryGroup PlayState.SCROLL_BOUND_MARGIN)
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(playState.entryGroup.sort ->[o s1 s2] (FlxSort.byValues o (z s1.e) (z s2.e))))
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(method getSelectedSprites []
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(filter (for e (controller.getSelectedEntries) (dictGet sprites e.id))))
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(filter (for e (controller.getSelectedEntries) (dictGet sprites e.id))))
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(prop defaultSpacing 100)
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(prop &mut defaultX 0)
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(method &override :Position defaultPosition [_]
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(+= defaultX defaultSpacing)
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(object x defaultX y 0.0 z 0.0))
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