NAT flixel playground multiple playground views

This commit is contained in:
2022-07-02 23:10:47 +00:00
parent bcd1eca9a0
commit d17ebf9a1d
16 changed files with 104 additions and 92 deletions

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@@ -184,6 +184,10 @@ class CompilerTools {
}
}
// TODO it's possible that moving .haxelib here would solve
// the problem Yvon found, but it's also possible that code
// would fail to compile if haxelib dependencies aren't
// where they're expected at arbitrary times during compilation
move("package.json", "package.json.temp");
move("package-lock.json", "package-lock.json.temp");
move("node_modules", "node_modules.temp");

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@@ -3,8 +3,8 @@ package nat;
import sys.FileSystem;
import kiss.Prelude;
import sys.io.File;
import tink.Json;
import uuid.Uuid;
import haxe.DynamicAccess;
using haxe.io.Path;

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@@ -12,10 +12,27 @@
(FileSystem.createDirectory entryDir)
(FileSystem.createDirectory componentDir)
(FileSystem.createDirectory filesDir)
(let [entryFiles (FileSystem.readDirectory entryDir)]
(for file entryFiles
=>(file.withoutExtension)
(the Entry (Json.parse (File.getContent (joinPath archiveDir "entries" file)))))))])
(the Entry (tink.Json.parse (File.getContent (joinPath archiveDir "entries" file)))))))
:DynamicAccess<Dynamic> playgrounds
(let [playgroundsFile (joinPath archiveDir "playgrounds.json")]
(unless (FileSystem.exists playgroundsFile)
(File.saveContent playgroundsFile
#"{
"default": "Playground-MAIN",
"Playground-MAIN": {
"catsMatch": "true"
}
}
"#))
(haxe.Json.parse (File.getContent playgroundsFile)))])
(method changePlaygrounds [:Dynamic->Void change]
(change playgrounds)
(File.saveContent (joinPath archiveDir "playgrounds.json") (haxe.Json.stringify playgrounds "\t")))
(method addSystem [:System system]
// Assign entries to the Systems that care about them
@@ -47,7 +64,7 @@
(method _saveEntry [:Entry e]
(File.saveContent
(joinPath archiveDir "entries" (e.id.withExtension "json"))
(Json.stringify e)))
(tink.Json.stringify e)))
(method fullString [:Entry e]
(haxe.Json.stringify e null "\t"))

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@@ -3,6 +3,7 @@ package nat;
import kiss.Prelude;
import kiss.List;
import haxe.Constraints;
import haxe.DynamicAccess;
import uuid.Uuid;
import nat.systems.*;
@@ -22,6 +23,8 @@ enum CommandArgType {
Entries(min:Null<Int>, max:Null<Int>);
// TODO Tag -- make sure a tag input is a valid haxe variable name for tagsMatch compatibility
// TODO VarTag
// TODO playground name -- choose from archive.playgrounds
}
typedef CommandArg = {

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@@ -146,6 +146,8 @@
(method getSelectedEntries []
(_selectedEntries.copy))
(prop &mut :PlaygroundSystem playgroundSystem null)
(defNew [&prop :Archive archive
&prop :ArchiveUI ui]
[&mut :Array<Entry> _selectedEntries []
@@ -163,14 +165,14 @@
(archive.addSystem (new KeyShortcutSystem this))
(archive.addSystem (new DLSystem))
(whenLet [ps (ui.playgroundSystem)]
(set playgroundSystem ps)
(archive.addSystem ps)
// TODO allow saving a different default playground
(ps.switchPlaygroundKey "Playground-MAIN"))
(ps.switchPlaygroundKey (dictGet archive.playgrounds "default")))
// Just for testing:
// (archive.addSystem (new AttachmentSystem ["jpg" "jpeg" "png"] ->[archive e files] ~files))
(archive.processSystems)
(archive.processSystems ui)
(defCommand Help []
(ui.displayMessage
@@ -261,4 +263,12 @@
(withWritableComponents archive e [scaleComponent Scale]
(set scaleComponent scale))
(addComponent archive e Scale scale)))
entries))
entries)
(defCommand CreatePlayground [name (Text null) catsMatchExp (Text null)]
(archive.changePlaygrounds ->:Void [:DynamicAccess<Dynamic> p]
(dictSet p name (object catsMatch catsMatchExp))))
(defCommand SwitchPlayground [name (Text null)]
(archive.changePlaygrounds ->:Void [:DynamicAccess<Dynamic> p] (dictSet p "default" name))
(when playgroundSystem (playgroundSystem.switchPlaygroundKey name))))

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@@ -18,7 +18,7 @@
// Changes to the object returned by (readComponent) will not be saved! Use (withWritableComponents) for making changes
(defMacro readComponent [e componentType]
`(let [componentData (dictGet (the Map<String,String> .components ,e) ,(symbolName componentType))]
(log null (+ "reading " componentData " as " ,(symbolName componentType) " for " .id ,e))
// (log null (+ "reading " componentData " as " ,(symbolName componentType) " for " .id ,e))
(the nat.components ,componentType
// TODO add to the documentation a hint that macros should use fully qualified type paths so macro caller classes don't need to import everything
(tink.Json.parse componentData))))

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@@ -16,5 +16,3 @@
(when (entries.exists e.id)
(entries.remove e.id)
(when onRemoveEntry (onRemoveEntry archive e)))))
// TODO systems may need access to an ArchiveController

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@@ -16,9 +16,10 @@
(addComponent archive e Positions (new Map)))
(withWritableComponents archive e [positions Positions]
(when !(positions.exists _playgroundKey)
// TODO do a playground check before giving a default position.
(dictSet positions _playgroundKey (defaultPosition e))))
(let [pos (dictGet (readComponent e Positions) _playgroundKey)]
(if (catsMatch e .catsMatch (dictGet archive.playgrounds _playgroundKey))
(dictSet positions _playgroundKey (defaultPosition e))
(return null))))
(whenLet [pos (dictGet (readComponent e Positions) _playgroundKey)]
(processor archive e pos ui))
}))
@@ -28,7 +29,7 @@
(set _playgroundKey key)
(process ui.controller.archive ui))
(method clear [])
(method :Void clear [])
(method &override :Void process [:Archive archive &opt :ArchiveUI ui]
(when _playgroundKey (super.process archive ui)))

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@@ -4,6 +4,7 @@ import kiss.Prelude;
import kiss.List;
import flash.display.BitmapData;
import flixel.addons.display.FlxExtendedSprite;
import flixel.text.FlxText;
import nat.Entry;
import nat.Archive;
import nat.ArchiveController;

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@@ -7,24 +7,24 @@
&prop :Entry e
&prop :ArchiveController controller]
[&mut :Bool selected false]
(let [images (readComponent e Images)]
(super position.x position.y)
(.onComplete (BitmapData.loadFromFile (joinPath archive.archiveDir "files" (nth images.imageFiles images.pinnedImageIndex)))
->bitmapData {
(loadGraphic bitmapData)
(updateColor)
(when (hasComponent e Scale)
(let [:Float scale (readComponent e Scale)]
(this.scale.set scale scale)
(updateHitbox)))
(enableMouseClicks false)
(enableMouseDrag)
}))
(super position.x position.y)
(if (hasComponent e Images)
(let [images (readComponent e Images)]
(.onComplete (BitmapData.loadFromFile (joinPath archive.archiveDir "files" (nth images.imageFiles images.pinnedImageIndex)))
->bitmapData {
(loadGraphic bitmapData)
}))
(set pixels .pixels (new FlxText 0 0 0 (readComponent e Name) 16)))
(updateColor)
(when (hasComponent e Scale)
(let [:Float scale (readComponent e Scale)]
(this.scale.set scale scale)
(updateHitbox)))
(enableMouseClicks false)
(enableMouseDrag)
(set mouseStartDragCallback
->[self _dx _dy]
(doFor sprite ~(system.getSelectedSprites)
(doFor sprite (system.getSelectedSprites)
(unless (= sprite.e.id this.e.id)
(sprite.fixToSprite this))))

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@@ -1,13 +0,0 @@
package;
import kiss.Prelude;
import kiss.List;
import nat.Entry;
import nat.System;
import nat.BoolExpInterp;
import nat.ArchiveController;
import nat.components.Positions;
import flixel.FlxG;
@:build(kiss.Kiss.build())
class EntrySpriteDepthSystem extends System {}

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@@ -1,33 +0,0 @@
(loadFrom "nat-archive-tool" "src/nat/Lib.kiss")
(method z [:Entry e]
.z (dictGet (readComponent e Positions) (spriteSystem.getPlaygroundKey)))
(method :Array<EntrySprite> collectOverlapping [:EntrySprite s &opt :Array<EntrySprite> overlapping]
(unless overlapping (set overlapping []))
(overlapping.push s)
(FlxG.overlap s state.entryGroup
->[_ s2]
(unless (contains overlapping s2)
(collectOverlapping s2 overlapping)))
overlapping)
(defNew [&prop :PlayState state
&prop :EntrySpriteSystem spriteSystem]
(super
->[archive e]
?(and
(spriteSystem.sprites.exists e.id)
!(= 0 (z e)))
->[archive e &opt ui]
(let [:Array<EntrySprite> inOrder
(sortBy
(collectOverlapping (dictGet spriteSystem.sprites e.id))
->s (- (z s.e)))]
// Looping twice avoids having to splice() the group
(doFor s inOrder
// This will leave null holes
(state.entryGroup.remove s))
(doFor s inOrder
// this will fill the null holes in the right order
(state.entryGroup.add s)))))

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@@ -6,8 +6,13 @@ import nat.System;
import nat.BoolExpInterp;
import nat.ArchiveController;
import nat.ArchiveUI;
import nat.Archive;
import nat.Entry;
import nat.components.Position;
using kiss_flixel.CameraTools;
import nat.components.Positions;
import nat.systems.PlaygroundSystem;
import flixel.util.FlxSort;
@:build(kiss.Kiss.build())
class EntrySpriteSystem extends PlaygroundSystem {}

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@@ -6,12 +6,12 @@
// just make the FlxText every time at runtime -- so PinNextImage won't be needed
// when the media tag is added
(defNew [:PlayState playState
(defNew [&prop :PlayState playState
&prop :ArchiveController controller]
(super
playState
->[archive e]
?(hasComponent e Images)
?(hasComponent e Name)
->[archive e pos &opt ui]
(unless (sprites.exists e.id)
(let [sprite (new EntrySprite this _playgroundKey pos archive e controller)]
@@ -27,7 +27,27 @@
(controller.DeSelectEntry e)
}))
// TODO override process to z-sort all sprites after making them
(method &override :Void clear []
(sprites.clear)
(playState.entryGroup.kill)
(playState.entryGroup.clear)
(playState.entryGroup.revive)
(controller.SelectEntries []))
(method z [:Entry e]
.z (dictGet (readComponent e Positions) _playgroundKey))
// override process to z-sort all sprites after making them
(method &override :Void process [:Archive archive &opt :ArchiveUI ui]
(super.process archive ui)
(FlxG.camera.calculateScrollBounds playState.entryGroup PlayState.SCROLL_BOUND_MARGIN)
(playState.entryGroup.sort ->[o s1 s2] (FlxSort.byValues o (z s1.e) (z s2.e))))
(method getSelectedSprites []
(filter (for e (controller.getSelectedEntries) (dictGet sprites e.id))))
(filter (for e (controller.getSelectedEntries) (dictGet sprites e.id))))
(prop defaultSpacing 100)
(prop &mut defaultX 0)
(method &override :Position defaultPosition [_]
(+= defaultX defaultSpacing)
(object x defaultX y 0.0 z 0.0))

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@@ -9,6 +9,7 @@
(method :PlaygroundSystem playgroundSystem []
(set spriteSystem (new EntrySpriteSystem this controller)))
(prop :KeyShortcutHandler<Entry> shortcutHandler (new FlxKeyShortcutHandler<Entry>))
(method &override :Void create []
(super.create)
@@ -28,7 +29,6 @@
archive
this)))
(prop :KeyShortcutHandler<Entry> shortcutHandler (new FlxKeyShortcutHandler<Entry>))
(prop &mut :FlxGroup uiGroup (new FlxGroup))
(add uiGroup)
@@ -95,14 +95,6 @@
(when !(= overlaps (controller.isSelected entrySprite.e))
(controller.ToggleSelectEntry entrySprite.e))))))))
// make text-only sprites for entries that have no images:
(archive.addSystem (new TextSpriteSystem))
(prop &mut :EntrySpriteDepthSystem spriteDepthSystem)
(set spriteDepthSystem (new EntrySpriteDepthSystem this spriteSystem))
(archive.addSystem spriteDepthSystem)
(archive.processSystems this)
(FlxG.camera.calculateScrollBounds entryGroup SCROLL_BOUND_MARGIN))
(defAlias &ident sh (cast shortcutHandler FlxKeyShortcutHandler<Dynamic>))
@@ -112,10 +104,16 @@
(when sh.currentMap
(sh.update))
(spriteDepthSystem.process archive)
(when FlxG.keys.justPressed.ESCAPE
(Sys.exit 0))
(if (and textInput textInput.hasFocus)
{
(set textInput.callback null)
(hideUI textInput)
// This part is hacky...
(set lastUI textInputLabel)
(hideUI textInputLabel)
}
(Sys.exit 0)))
// Press ENTER to type a command to run
(when (and !textInput FlxG.keys.justPressed.ENTER)

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@@ -8,6 +8,7 @@
?(and !(hasComponent e Images) (hasComponent e Name))
->[archive e &opt ui]
{
// TODO refactor this to kiss-flixel SpriteTools as #if sys savePNG
(let [name (readComponent e Name)
sprite (new FlxText 0 0 0 name 16)
bitmapData sprite.pixels