NAT flixel playground multiple playground views

This commit is contained in:
2022-07-02 23:10:47 +00:00
parent bcd1eca9a0
commit d17ebf9a1d
16 changed files with 104 additions and 92 deletions

View File

@@ -4,6 +4,7 @@ import kiss.Prelude;
import kiss.List;
import flash.display.BitmapData;
import flixel.addons.display.FlxExtendedSprite;
import flixel.text.FlxText;
import nat.Entry;
import nat.Archive;
import nat.ArchiveController;

View File

@@ -7,24 +7,24 @@
&prop :Entry e
&prop :ArchiveController controller]
[&mut :Bool selected false]
(let [images (readComponent e Images)]
(super position.x position.y)
(.onComplete (BitmapData.loadFromFile (joinPath archive.archiveDir "files" (nth images.imageFiles images.pinnedImageIndex)))
->bitmapData {
(loadGraphic bitmapData)
(updateColor)
(when (hasComponent e Scale)
(let [:Float scale (readComponent e Scale)]
(this.scale.set scale scale)
(updateHitbox)))
(enableMouseClicks false)
(enableMouseDrag)
}))
(super position.x position.y)
(if (hasComponent e Images)
(let [images (readComponent e Images)]
(.onComplete (BitmapData.loadFromFile (joinPath archive.archiveDir "files" (nth images.imageFiles images.pinnedImageIndex)))
->bitmapData {
(loadGraphic bitmapData)
}))
(set pixels .pixels (new FlxText 0 0 0 (readComponent e Name) 16)))
(updateColor)
(when (hasComponent e Scale)
(let [:Float scale (readComponent e Scale)]
(this.scale.set scale scale)
(updateHitbox)))
(enableMouseClicks false)
(enableMouseDrag)
(set mouseStartDragCallback
->[self _dx _dy]
(doFor sprite ~(system.getSelectedSprites)
(doFor sprite (system.getSelectedSprites)
(unless (= sprite.e.id this.e.id)
(sprite.fixToSprite this))))

View File

@@ -1,13 +0,0 @@
package;
import kiss.Prelude;
import kiss.List;
import nat.Entry;
import nat.System;
import nat.BoolExpInterp;
import nat.ArchiveController;
import nat.components.Positions;
import flixel.FlxG;
@:build(kiss.Kiss.build())
class EntrySpriteDepthSystem extends System {}

View File

@@ -1,33 +0,0 @@
(loadFrom "nat-archive-tool" "src/nat/Lib.kiss")
(method z [:Entry e]
.z (dictGet (readComponent e Positions) (spriteSystem.getPlaygroundKey)))
(method :Array<EntrySprite> collectOverlapping [:EntrySprite s &opt :Array<EntrySprite> overlapping]
(unless overlapping (set overlapping []))
(overlapping.push s)
(FlxG.overlap s state.entryGroup
->[_ s2]
(unless (contains overlapping s2)
(collectOverlapping s2 overlapping)))
overlapping)
(defNew [&prop :PlayState state
&prop :EntrySpriteSystem spriteSystem]
(super
->[archive e]
?(and
(spriteSystem.sprites.exists e.id)
!(= 0 (z e)))
->[archive e &opt ui]
(let [:Array<EntrySprite> inOrder
(sortBy
(collectOverlapping (dictGet spriteSystem.sprites e.id))
->s (- (z s.e)))]
// Looping twice avoids having to splice() the group
(doFor s inOrder
// This will leave null holes
(state.entryGroup.remove s))
(doFor s inOrder
// this will fill the null holes in the right order
(state.entryGroup.add s)))))

View File

@@ -6,8 +6,13 @@ import nat.System;
import nat.BoolExpInterp;
import nat.ArchiveController;
import nat.ArchiveUI;
import nat.Archive;
import nat.Entry;
import nat.components.Position;
using kiss_flixel.CameraTools;
import nat.components.Positions;
import nat.systems.PlaygroundSystem;
import flixel.util.FlxSort;
@:build(kiss.Kiss.build())
class EntrySpriteSystem extends PlaygroundSystem {}

View File

@@ -6,12 +6,12 @@
// just make the FlxText every time at runtime -- so PinNextImage won't be needed
// when the media tag is added
(defNew [:PlayState playState
(defNew [&prop :PlayState playState
&prop :ArchiveController controller]
(super
playState
->[archive e]
?(hasComponent e Images)
?(hasComponent e Name)
->[archive e pos &opt ui]
(unless (sprites.exists e.id)
(let [sprite (new EntrySprite this _playgroundKey pos archive e controller)]
@@ -27,7 +27,27 @@
(controller.DeSelectEntry e)
}))
// TODO override process to z-sort all sprites after making them
(method &override :Void clear []
(sprites.clear)
(playState.entryGroup.kill)
(playState.entryGroup.clear)
(playState.entryGroup.revive)
(controller.SelectEntries []))
(method z [:Entry e]
.z (dictGet (readComponent e Positions) _playgroundKey))
// override process to z-sort all sprites after making them
(method &override :Void process [:Archive archive &opt :ArchiveUI ui]
(super.process archive ui)
(FlxG.camera.calculateScrollBounds playState.entryGroup PlayState.SCROLL_BOUND_MARGIN)
(playState.entryGroup.sort ->[o s1 s2] (FlxSort.byValues o (z s1.e) (z s2.e))))
(method getSelectedSprites []
(filter (for e (controller.getSelectedEntries) (dictGet sprites e.id))))
(filter (for e (controller.getSelectedEntries) (dictGet sprites e.id))))
(prop defaultSpacing 100)
(prop &mut defaultX 0)
(method &override :Position defaultPosition [_]
(+= defaultX defaultSpacing)
(object x defaultX y 0.0 z 0.0))

View File

@@ -9,6 +9,7 @@
(method :PlaygroundSystem playgroundSystem []
(set spriteSystem (new EntrySpriteSystem this controller)))
(prop :KeyShortcutHandler<Entry> shortcutHandler (new FlxKeyShortcutHandler<Entry>))
(method &override :Void create []
(super.create)
@@ -28,7 +29,6 @@
archive
this)))
(prop :KeyShortcutHandler<Entry> shortcutHandler (new FlxKeyShortcutHandler<Entry>))
(prop &mut :FlxGroup uiGroup (new FlxGroup))
(add uiGroup)
@@ -95,14 +95,6 @@
(when !(= overlaps (controller.isSelected entrySprite.e))
(controller.ToggleSelectEntry entrySprite.e))))))))
// make text-only sprites for entries that have no images:
(archive.addSystem (new TextSpriteSystem))
(prop &mut :EntrySpriteDepthSystem spriteDepthSystem)
(set spriteDepthSystem (new EntrySpriteDepthSystem this spriteSystem))
(archive.addSystem spriteDepthSystem)
(archive.processSystems this)
(FlxG.camera.calculateScrollBounds entryGroup SCROLL_BOUND_MARGIN))
(defAlias &ident sh (cast shortcutHandler FlxKeyShortcutHandler<Dynamic>))
@@ -112,10 +104,16 @@
(when sh.currentMap
(sh.update))
(spriteDepthSystem.process archive)
(when FlxG.keys.justPressed.ESCAPE
(Sys.exit 0))
(if (and textInput textInput.hasFocus)
{
(set textInput.callback null)
(hideUI textInput)
// This part is hacky...
(set lastUI textInputLabel)
(hideUI textInputLabel)
}
(Sys.exit 0)))
// Press ENTER to type a command to run
(when (and !textInput FlxG.keys.justPressed.ENTER)

View File

@@ -8,6 +8,7 @@
?(and !(hasComponent e Images) (hasComponent e Name))
->[archive e &opt ui]
{
// TODO refactor this to kiss-flixel SpriteTools as #if sys savePNG
(let [name (readComponent e Name)
sprite (new FlxText 0 0 0 name 16)
bitmapData sprite.pixels