NAT playground project
This commit is contained in:
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<project>
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<project>
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<!-- _________________________ Application Settings _________________________ -->
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<!-- _________________________ Application Settings _________________________ -->
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<app title="flixel-ascii-game" file="flixel-ascii-game" main="Main" version="0.0.1" company="HaxeFlixel" />
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<app title="flixel-ascii-game" file="flixel-ascii-game" main="Main" version="0.0.1" company="kisslang" />
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<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
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<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
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or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
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or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
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@@ -153,7 +153,7 @@
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(archive.addSystem nameSystem)
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(archive.addSystem nameSystem)
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(archive.addSystem (new WikipediaImageSystem))
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(archive.addSystem (new WikipediaImageSystem))
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// Just for testing:
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// Just for testing:
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(archive.addSystem (new AttachmentSystem ["jpg" "jpeg" "png"] ->[archive e files] ~files))
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// (archive.addSystem (new AttachmentSystem ["jpg" "jpeg" "png"] ->[archive e files] ~files))
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(archive.processSystems)
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(archive.processSystems)
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1
projects/nat-flixel-playground/.gitignore
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1
projects/nat-flixel-playground/.gitignore
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export/
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5
projects/nat-flixel-playground/.vscode/extensions.json
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5
projects/nat-flixel-playground/.vscode/extensions.json
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{
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"recommendations": [
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"openfl.lime-vscode-extension"
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]
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}
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21
projects/nat-flixel-playground/.vscode/launch.json
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21
projects/nat-flixel-playground/.vscode/launch.json
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{
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Build + Debug",
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"type": "lime",
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"request": "launch"
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},
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{
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"name": "Debug",
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"type": "lime",
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"request": "launch",
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"preLaunchTask": null
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},
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{
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"name": "Macro",
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"type": "haxe-eval",
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"request": "launch"
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}
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]
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}
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13
projects/nat-flixel-playground/.vscode/settings.json
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13
projects/nat-flixel-playground/.vscode/settings.json
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{
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"search.exclude": {
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"export/**/*.hx": true
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},
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"[haxe]": {
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"editor.formatOnSave": true,
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"editor.formatOnPaste": true,
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"editor.codeActionsOnSave": {
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"source.sortImports": true
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}
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},
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"haxe.enableExtendedIndentation": true
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}
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projects/nat-flixel-playground/.vscode/tasks.json
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projects/nat-flixel-playground/.vscode/tasks.json
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{
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"version": "2.0.0",
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"tasks": [
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{
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"type": "lime",
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"command": "test",
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"group": {
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"kind": "build",
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"isDefault": true
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}
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}
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]
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}
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86
projects/nat-flixel-playground/Project.xml
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86
projects/nat-flixel-playground/Project.xml
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<?xml version="1.0" encoding="utf-8"?>
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<project>
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<!-- _________________________ Application Settings _________________________ -->
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<app title="NAT Playground" file="Playground" main="Main" version="0.0.1" company="kisslang" />
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<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
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or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
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<app preloader="flixel.system.FlxPreloader" />
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<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
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<set name="SWF_VERSION" value="11.8" />
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<!-- ____________________________ Window Settings ___________________________ -->
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<!--These window settings apply to all targets-->
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<window width="640" height="480" fps="60" background="#000000" hardware="true" vsync="false" />
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<!--HTML5-specific-->
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<window if="html5" resizable="false" />
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<!--Desktop-specific-->
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<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
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<!--Mobile-specific-->
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<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
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<!-- _____________________________ Path Settings ____________________________ -->
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<set name="BUILD_DIR" value="export" />
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<classpath name="source" />
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<assets path="assets" />
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<!-- _______________________________ Libraries ______________________________ -->
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<haxelib name="flixel" />
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<haxelib name="kiss" />
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<haxelib name="nat-archive-tool" />
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<!--In case you want to use the addons package-->
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<haxelib name="flixel-addons" />
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<!--In case you want to use the ui package-->
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<haxelib name="flixel-ui" />
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<!--In case you want to use nape with flixel-->
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<!--<haxelib name="nape-haxe4" />-->
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<!-- ______________________________ Haxedefines _____________________________ -->
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<!--Enable the Flixel core recording system-->
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<!--<haxedef name="FLX_RECORD" />-->
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<!--Disable the right and middle mouse buttons-->
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<!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />-->
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<!--Disable the native cursor API on Flash-->
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<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
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<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
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<haxedef name="FLX_NO_MOUSE" if="mobile" />
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<haxedef name="FLX_NO_KEYBOARD" if="mobile" />
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<haxedef name="FLX_NO_TOUCH" if="desktop" />
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<!--<haxedef name="FLX_NO_GAMEPAD" />-->
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<!--Disable the Flixel core sound tray-->
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<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
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<!--Disable the Flixel sound management code-->
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<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
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<!--Disable the Flixel core focus lost screen-->
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<!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />-->
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<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
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<haxedef name="FLX_NO_DEBUG" unless="debug" />
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<!--Enable this for Nape release builds for a serious peformance improvement-->
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<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
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<!-- _________________________________ Custom _______________________________ -->
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<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
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</project>
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3
projects/nat-flixel-playground/README.md
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3
projects/nat-flixel-playground/README.md
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# rpg-tutorial
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Port of the RPG made in this [official HaxeFlixel tutorial](https://haxeflixel.com/documentation/tutorial/)
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15
projects/nat-flixel-playground/hxformat.json
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projects/nat-flixel-playground/hxformat.json
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{
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"lineEnds": {
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"leftCurly": "both",
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"rightCurly": "both",
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"objectLiteralCurly": {
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"leftCurly": "after"
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}
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},
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"sameLine": {
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"ifElse": "next",
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"doWhile": "next",
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"tryBody": "next",
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"tryCatch": "next"
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}
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}
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4
projects/nat-flixel-playground/source/AssetPaths.hx
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4
projects/nat-flixel-playground/source/AssetPaths.hx
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package;
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@:build(flixel.system.FlxAssets.buildFileReferences("assets", true))
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class AssetPaths {}
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4
projects/nat-flixel-playground/source/Main.hx
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4
projects/nat-flixel-playground/source/Main.hx
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package;
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@:build(kiss.Kiss.build())
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class Main extends Sprite {}
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3
projects/nat-flixel-playground/source/Main.kiss
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3
projects/nat-flixel-playground/source/Main.kiss
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(method new []
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(super)
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(addChild (new FlxGame 320 240 PlayState)))
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4
projects/nat-flixel-playground/source/PlayState.hx
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4
projects/nat-flixel-playground/source/PlayState.hx
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package;
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@:build(kiss.Kiss.build())
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class PlayState extends FlxState {}
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5
projects/nat-flixel-playground/source/PlayState.kiss
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5
projects/nat-flixel-playground/source/PlayState.kiss
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(method &override :Void create []
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(super.create))
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(method &override :Void update [:Float elapsed]
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(super.update elapsed))
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projects/nat-flixel-playground/source/import.hx
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projects/nat-flixel-playground/source/import.hx
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import flixel.FlxGame;
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import openfl.display.Sprite;
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import flixel.FlxState;
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import flixel.ui.FlxButton;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.util.FlxColor;
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import flixel.input.keyboard.FlxKey;
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import flixel.math.FlxPoint;
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import flixel.math.FlxVelocity;
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import flixel.FlxObject;
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import flixel.tile.FlxTilemap;
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import flixel.group.FlxGroup;
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import flixel.tweens.FlxTween;
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import flixel.tweens.FlxEase;
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import kiss.Prelude;
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