NAT playground project

This commit is contained in:
2021-09-07 20:15:39 -06:00
parent 48b3051c17
commit 9b22655c5b
20 changed files with 195 additions and 2 deletions

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<project>
<!-- _________________________ Application Settings _________________________ -->
<app title="flixel-ascii-game" file="flixel-ascii-game" main="Main" version="0.0.1" company="HaxeFlixel" />
<app title="flixel-ascii-game" file="flixel-ascii-game" main="Main" version="0.0.1" company="kisslang" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->

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(archive.addSystem nameSystem)
(archive.addSystem (new WikipediaImageSystem))
// Just for testing:
(archive.addSystem (new AttachmentSystem ["jpg" "jpeg" "png"] ->[archive e files] ~files))
// (archive.addSystem (new AttachmentSystem ["jpg" "jpeg" "png"] ->[archive e files] ~files))
(archive.processSystems)

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export/

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{
"recommendations": [
"openfl.lime-vscode-extension"
]
}

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{
"version": "0.2.0",
"configurations": [
{
"name": "Build + Debug",
"type": "lime",
"request": "launch"
},
{
"name": "Debug",
"type": "lime",
"request": "launch",
"preLaunchTask": null
},
{
"name": "Macro",
"type": "haxe-eval",
"request": "launch"
}
]
}

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{
"search.exclude": {
"export/**/*.hx": true
},
"[haxe]": {
"editor.formatOnSave": true,
"editor.formatOnPaste": true,
"editor.codeActionsOnSave": {
"source.sortImports": true
}
},
"haxe.enableExtendedIndentation": true
}

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{
"version": "2.0.0",
"tasks": [
{
"type": "lime",
"command": "test",
"group": {
"kind": "build",
"isDefault": true
}
}
]
}

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<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- _________________________ Application Settings _________________________ -->
<app title="NAT Playground" file="Playground" main="Main" version="0.0.1" company="kisslang" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="640" height="480" fps="60" background="#000000" hardware="true" vsync="false" />
<!--HTML5-specific-->
<window if="html5" resizable="false" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export" />
<classpath name="source" />
<assets path="assets" />
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="flixel" />
<haxelib name="kiss" />
<haxelib name="nat-archive-tool" />
<!--In case you want to use the addons package-->
<haxelib name="flixel-addons" />
<!--In case you want to use the ui package-->
<haxelib name="flixel-ui" />
<!--In case you want to use nape with flixel-->
<!--<haxelib name="nape-haxe4" />-->
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Enable the Flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->
<!--Disable the right and middle mouse buttons-->
<!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />-->
<!--Disable the native cursor API on Flash-->
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<haxedef name="FLX_NO_MOUSE" if="mobile" />
<haxedef name="FLX_NO_KEYBOARD" if="mobile" />
<haxedef name="FLX_NO_TOUCH" if="desktop" />
<!--<haxedef name="FLX_NO_GAMEPAD" />-->
<!--Disable the Flixel core sound tray-->
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
<!--Disable the Flixel sound management code-->
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
<!--Disable the Flixel core focus lost screen-->
<!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />-->
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
</project>

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# rpg-tutorial
Port of the RPG made in this [official HaxeFlixel tutorial](https://haxeflixel.com/documentation/tutorial/)

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{
"lineEnds": {
"leftCurly": "both",
"rightCurly": "both",
"objectLiteralCurly": {
"leftCurly": "after"
}
},
"sameLine": {
"ifElse": "next",
"doWhile": "next",
"tryBody": "next",
"tryCatch": "next"
}
}

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package;
@:build(flixel.system.FlxAssets.buildFileReferences("assets", true))
class AssetPaths {}

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package;
@:build(kiss.Kiss.build())
class Main extends Sprite {}

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(method new []
(super)
(addChild (new FlxGame 320 240 PlayState)))

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package;
@:build(kiss.Kiss.build())
class PlayState extends FlxState {}

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(method &override :Void create []
(super.create))
(method &override :Void update [:Float elapsed]
(super.update elapsed))

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import flixel.FlxGame;
import openfl.display.Sprite;
import flixel.FlxState;
import flixel.ui.FlxButton;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.util.FlxColor;
import flixel.input.keyboard.FlxKey;
import flixel.math.FlxPoint;
import flixel.math.FlxVelocity;
import flixel.FlxObject;
import flixel.tile.FlxTilemap;
import flixel.group.FlxGroup;
import flixel.tweens.FlxTween;
import flixel.tweens.FlxEase;
import kiss.Prelude;