skeleton for habit puzzle game
This commit is contained in:
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projects/habit-puzzle-game/.gitignore
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projects/habit-puzzle-game/.gitignore
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export
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5
projects/habit-puzzle-game/.vscode/extensions.json
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projects/habit-puzzle-game/.vscode/extensions.json
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{
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"recommendations": [
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"openfl.lime-vscode-extension"
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]
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}
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21
projects/habit-puzzle-game/.vscode/launch.json
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projects/habit-puzzle-game/.vscode/launch.json
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{
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Build + Debug",
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"type": "lime",
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"request": "launch"
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},
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{
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"name": "Debug",
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"type": "lime",
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"request": "launch",
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"preLaunchTask": null
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},
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{
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"name": "Macro",
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"type": "haxe-eval",
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"request": "launch"
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}
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]
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}
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projects/habit-puzzle-game/.vscode/settings.json
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projects/habit-puzzle-game/.vscode/settings.json
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{
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"search.exclude": {
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"export/**/*.hx": true
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},
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"[haxe]": {
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"editor.formatOnSave": true,
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"editor.formatOnPaste": true,
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"editor.codeActionsOnSave": {
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"source.sortImports": true
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}
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},
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"haxe.enableExtendedIndentation": true
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}
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projects/habit-puzzle-game/.vscode/tasks.json
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projects/habit-puzzle-game/.vscode/tasks.json
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{
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"version": "2.0.0",
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"tasks": [
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{
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"type": "lime",
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"command": "test",
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"group": {
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"kind": "build",
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"isDefault": true
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}
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}
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]
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}
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86
projects/habit-puzzle-game/Project.xml
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projects/habit-puzzle-game/Project.xml
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<?xml version="1.0" encoding="utf-8"?>
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<project>
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<!-- _________________________ Application Settings _________________________ -->
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<app title="FlxProject" file="FlxProject" main="Main" version="0.0.1" company="HaxeFlixel" />
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<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
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or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
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<app preloader="flixel.system.FlxPreloader" />
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<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
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<set name="SWF_VERSION" value="11.8" />
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<!-- ____________________________ Window Settings ___________________________ -->
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<!--These window settings apply to all targets-->
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<window width="1280" height="720" fps="60" background="#000000" hardware="true" vsync="false" />
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<!--HTML5-specific-->
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<window if="html5" resizable="false" />
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<!--Desktop-specific-->
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<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
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<!--Mobile-specific-->
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<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
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<!-- _____________________________ Path Settings ____________________________ -->
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<set name="BUILD_DIR" value="export" />
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<classpath name="source" />
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<!-- _______________________________ Libraries ______________________________ -->
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<haxelib name="flixel" />
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<haxelib name="kiss" />
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<!--In case you want to use the addons package-->
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<!--<haxelib name="flixel-addons" />-->
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<!--In case you want to use the ui package-->
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<!--<haxelib name="flixel-ui" />-->
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<!--In case you want to use nape with flixel-->
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<!--<haxelib name="nape-haxe4" />-->
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<!-- ______________________________ Haxedefines _____________________________ -->
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<!-- Uncomment these and change the values to pre-compile character frequencies: -->
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<!--<haxedef name="LEARN_FROM" value="path/to/text/folder"/>-->
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<!--<haxedef name="LEARN_FROM_EXT" value="txt,markdown,etc"/>-->
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<!--Enable the Flixel core recording system-->
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<!--<haxedef name="FLX_RECORD" />-->
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<!--Disable the right and middle mouse buttons-->
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<!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />-->
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<!--Disable the native cursor API on Flash-->
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<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
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<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
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<haxedef name="FLX_NO_MOUSE" if="mobile" />
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<haxedef name="FLX_NO_KEYBOARD" if="mobile" />
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<haxedef name="FLX_NO_TOUCH" if="desktop" />
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<!--<haxedef name="FLX_NO_GAMEPAD" />-->
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<!--Disable the Flixel core sound tray-->
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<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
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<!--Disable the Flixel sound management code-->
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<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
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<!--Disable the Flixel core focus lost screen-->
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<!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />-->
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<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
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<haxedef name="FLX_NO_DEBUG" unless="debug" />
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<!--Enable this for Nape release builds for a serious peformance improvement-->
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<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
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<!-- _________________________________ Custom _______________________________ -->
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<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
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</project>
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projects/habit-puzzle-game/hxformat.json
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projects/habit-puzzle-game/hxformat.json
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{
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"lineEnds": {
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"leftCurly": "both",
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"rightCurly": "both",
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"objectLiteralCurly": {
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"leftCurly": "after"
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}
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},
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"sameLine": {
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"ifElse": "next",
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"doWhile": "next",
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"tryBody": "next",
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"tryCatch": "next"
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}
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}
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projects/habit-puzzle-game/source/HabitModel.hx
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projects/habit-puzzle-game/source/HabitModel.hx
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package;
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import kiss.Prelude;
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import kiss.List;
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@:build(kiss.Kiss.build())
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class HabitModel {}
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projects/habit-puzzle-game/source/HabitModel.kiss
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projects/habit-puzzle-game/source/HabitModel.kiss
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(defNew [&prop :String textFile]
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// TODO parse it out
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)
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projects/habit-puzzle-game/source/HabitState.hx
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projects/habit-puzzle-game/source/HabitState.hx
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package;
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import flixel.FlxG;
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import flixel.FlxState;
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import flixel.FlxSprite;
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import flixel.util.FlxColor;
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import flixel.text.FlxText;
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import kiss.Prelude;
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import kiss.List;
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@:build(kiss.Kiss.build())
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class HabitState extends FlxState {}
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projects/habit-puzzle-game/source/HabitState.kiss
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projects/habit-puzzle-game/source/HabitState.kiss
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(method &override :Void create [] (super.create))
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(method &override :Void update [:Float elapsed] (super.update elapsed))
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(prop &mut :HabitModel model null)
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(method setModel [m] (set model m))
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projects/habit-puzzle-game/source/Main.hx
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projects/habit-puzzle-game/source/Main.hx
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package;
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import flixel.FlxG;
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import flixel.FlxGame;
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import openfl.display.Sprite;
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class Main extends Sprite
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{
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public function new()
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{
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super();
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addChild(new FlxGame(0, 0, HabitState, 1, 60, 60, true));
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var t:HabitState = cast FlxG.state;
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t.setModel(new HabitModel(Sys.args()[0]));
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}
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}
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