Commit Graph

212 Commits

Author SHA1 Message Date
192d33e5fd allow ignoring cameras in sprite log 2024-10-11 10:51:54 -05:00
930ff20b81 update kiss-tools 2024-10-03 19:35:55 -05:00
ba41adb5e6 CameraTools.addBackgroundShaders return the camera 2024-09-25 17:09:29 -05:00
8fbc2ea989 SimpleWindow.setTitleText 2024-08-10 13:12:09 -05:00
9bfb28a5c3 fix promptForColor with alpha recursion 2024-07-13 22:39:11 -06:00
7585fb6c19 shader uniform editor window 2024-07-13 13:55:33 -06:00
654cb4945e promptForColor allowAlpha option 2024-07-13 13:54:15 -06:00
e9338ea9b7 Vector4 type in Uniform enum 2024-07-13 13:53:40 -06:00
68a6add052 fix shader FlxPoint uniform getters 2024-07-13 13:53:08 -06:00
77156a5e05 fun hint_range for god ray angle 2024-07-13 13:19:36 -06:00
9194cf7a30 fix enum constructor path 2024-07-13 13:05:45 -06:00
37aba5c036 extract more code from ShaderFrontend to KFlxShader 2024-07-13 12:06:51 -06:00
9eae5590e5 promptForColor give more controls 2024-07-13 10:30:43 -06:00
d5008a7634 SimpleWindow.promptForColor() 2024-07-12 16:48:16 -06:00
af4ebfa59d KFlxShader parse and stringify uniforms to optional json 2024-07-12 16:02:45 -06:00
ac99b7d355 JsonFlxPoint 2024-07-12 16:00:55 -06:00
7b02dfcc83 JsonFlxColor 2024-07-12 14:35:43 -06:00
0c2d7de557 kiss-flixel shaders inherit KFlxShader 2024-07-12 14:35:13 -06:00
23d5c0b0ab god rays shader 2024-07-11 16:44:45 -06:00
f02e0b1fc3 parse hint_range and hint_color in shaders 2024-07-11 16:21:34 -06:00
e7ee5e8385 TV Static shader 2024-07-11 12:36:49 -06:00
667785c62a Shadow shader! 2024-06-27 16:42:57 -06:00
b17677d2c9 shaders support vec2 uniforms as FlxPoint 2024-06-27 16:41:03 -06:00
d9dd9d012f warning when property not generated for shader uniform 2024-06-27 16:41:03 -06:00
6e1bfd06da shader test provide options menu 2024-06-27 16:41:03 -06:00
69b7ce4549 more shader opengl backwards-compatibility 2024-06-22 14:42:31 -06:00
e34b69ab20 don't initialize added shader uniforms 2024-06-22 10:19:59 -06:00
4f7062efe5 for background shaders, make other camera bgs transparent 2024-04-01 14:19:45 -06:00
e31c977975 CameraTools for adding shader filters 2024-04-01 13:20:47 -06:00
3741e0eecf actual Godot compatibility changes 2024-03-31 22:11:55 -06:00
45b720d708 comment out a trace 2024-03-31 21:36:04 -06:00
4253b92032 vec3/vec4 ergonomic color properties & default values. close #4 close #6 2024-03-31 21:31:33 -06:00
a0df248fcd int, bool property support for shaders 2024-03-31 21:08:11 -06:00
b37a7a2ee1 WIP ergonomic float uniforms 2024-03-31 17:58:06 -06:00
8172162726 remove forbidden characters from screenreader text searches 2024-03-11 13:23:08 +01:00
ab4b2f46fa rough screenreader support in SimpleWindow (only interactive elements) 2024-03-11 13:07:29 +01:00
b6e9c43dd5 fix a deselection event crash 2024-03-11 13:06:19 +01:00
988a773602 fix whitespace 2024-02-10 14:25:30 -07:00
2d6e322367 FlxKeyShortcutHandler handle . 2024-02-10 14:25:20 -07:00
aab6ba95fe fix cameraPos to use viewTop, viewLeft 2024-02-04 17:16:32 -07:00
884fb8a201 add cameraZoom to ShaderFrontend 2024-02-04 16:47:58 -07:00
3844f86aea fix ShaderFrontend extension bug 2024-02-04 16:31:16 -07:00
7df5730ed0 more info in error that shouldn't be thrown 2024-02-04 15:49:51 -07:00
a32b5bc083 make checkerboard a background with transparency. close #2 2024-02-04 15:31:39 -07:00
a1b945f26b add cameraPos to shader properties 2024-02-04 15:15:04 -07:00
a77471ae98 basic checkerboard shader 2024-02-04 14:47:42 -07:00
45c1afc066 good system for shadertoy syntax integration. Close #3 2024-01-27 16:39:00 -07:00
88a873a790 SyntaxHub frontend for glsl shaders 2024-01-14 15:12:52 -07:00
4dded1a1c2 fix edge-case where sprites could be dragged out of bounds through connection 2023-12-23 18:35:04 -07:00
1bff8615e0 fix dragtoselect erratic movement regression 2023-12-23 18:26:51 -07:00