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192d33e5fd
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allow ignoring cameras in sprite log
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2024-10-11 10:51:54 -05:00 |
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930ff20b81
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update kiss-tools
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2024-10-03 19:35:55 -05:00 |
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ba41adb5e6
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CameraTools.addBackgroundShaders return the camera
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2024-09-25 17:09:29 -05:00 |
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8fbc2ea989
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SimpleWindow.setTitleText
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2024-08-10 13:12:09 -05:00 |
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9bfb28a5c3
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fix promptForColor with alpha recursion
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2024-07-13 22:39:11 -06:00 |
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7585fb6c19
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shader uniform editor window
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2024-07-13 13:55:33 -06:00 |
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654cb4945e
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promptForColor allowAlpha option
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2024-07-13 13:54:15 -06:00 |
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e9338ea9b7
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Vector4 type in Uniform enum
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2024-07-13 13:53:40 -06:00 |
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68a6add052
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fix shader FlxPoint uniform getters
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2024-07-13 13:53:08 -06:00 |
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77156a5e05
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fun hint_range for god ray angle
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2024-07-13 13:19:36 -06:00 |
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9194cf7a30
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fix enum constructor path
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2024-07-13 13:05:45 -06:00 |
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37aba5c036
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extract more code from ShaderFrontend to KFlxShader
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2024-07-13 12:06:51 -06:00 |
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9eae5590e5
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promptForColor give more controls
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2024-07-13 10:30:43 -06:00 |
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d5008a7634
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SimpleWindow.promptForColor()
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2024-07-12 16:48:16 -06:00 |
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af4ebfa59d
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KFlxShader parse and stringify uniforms to optional json
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2024-07-12 16:02:45 -06:00 |
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ac99b7d355
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JsonFlxPoint
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2024-07-12 16:00:55 -06:00 |
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7b02dfcc83
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JsonFlxColor
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2024-07-12 14:35:43 -06:00 |
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0c2d7de557
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kiss-flixel shaders inherit KFlxShader
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2024-07-12 14:35:13 -06:00 |
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23d5c0b0ab
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god rays shader
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2024-07-11 16:44:45 -06:00 |
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f02e0b1fc3
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parse hint_range and hint_color in shaders
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2024-07-11 16:21:34 -06:00 |
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e7ee5e8385
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TV Static shader
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2024-07-11 12:36:49 -06:00 |
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667785c62a
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Shadow shader!
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2024-06-27 16:42:57 -06:00 |
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b17677d2c9
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shaders support vec2 uniforms as FlxPoint
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2024-06-27 16:41:03 -06:00 |
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d9dd9d012f
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warning when property not generated for shader uniform
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2024-06-27 16:41:03 -06:00 |
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6e1bfd06da
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shader test provide options menu
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2024-06-27 16:41:03 -06:00 |
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69b7ce4549
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more shader opengl backwards-compatibility
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2024-06-22 14:42:31 -06:00 |
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e34b69ab20
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don't initialize added shader uniforms
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2024-06-22 10:19:59 -06:00 |
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4f7062efe5
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for background shaders, make other camera bgs transparent
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2024-04-01 14:19:45 -06:00 |
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e31c977975
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CameraTools for adding shader filters
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2024-04-01 13:20:47 -06:00 |
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3741e0eecf
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actual Godot compatibility changes
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2024-03-31 22:11:55 -06:00 |
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45b720d708
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comment out a trace
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2024-03-31 21:36:04 -06:00 |
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4253b92032
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vec3/vec4 ergonomic color properties & default values. close #4 close #6
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2024-03-31 21:31:33 -06:00 |
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a0df248fcd
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int, bool property support for shaders
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2024-03-31 21:08:11 -06:00 |
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b37a7a2ee1
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WIP ergonomic float uniforms
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2024-03-31 17:58:06 -06:00 |
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8172162726
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remove forbidden characters from screenreader text searches
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2024-03-11 13:23:08 +01:00 |
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ab4b2f46fa
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rough screenreader support in SimpleWindow (only interactive elements)
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2024-03-11 13:07:29 +01:00 |
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b6e9c43dd5
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fix a deselection event crash
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2024-03-11 13:06:19 +01:00 |
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988a773602
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fix whitespace
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2024-02-10 14:25:30 -07:00 |
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2d6e322367
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FlxKeyShortcutHandler handle .
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2024-02-10 14:25:20 -07:00 |
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aab6ba95fe
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fix cameraPos to use viewTop, viewLeft
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2024-02-04 17:16:32 -07:00 |
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884fb8a201
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add cameraZoom to ShaderFrontend
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2024-02-04 16:47:58 -07:00 |
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3844f86aea
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fix ShaderFrontend extension bug
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2024-02-04 16:31:16 -07:00 |
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7df5730ed0
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more info in error that shouldn't be thrown
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2024-02-04 15:49:51 -07:00 |
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a32b5bc083
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make checkerboard a background with transparency. close #2
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2024-02-04 15:31:39 -07:00 |
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a1b945f26b
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add cameraPos to shader properties
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2024-02-04 15:15:04 -07:00 |
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a77471ae98
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basic checkerboard shader
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2024-02-04 14:47:42 -07:00 |
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45c1afc066
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good system for shadertoy syntax integration. Close #3
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2024-01-27 16:39:00 -07:00 |
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88a873a790
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SyntaxHub frontend for glsl shaders
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2024-01-14 15:12:52 -07:00 |
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4dded1a1c2
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fix edge-case where sprites could be dragged out of bounds through connection
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2023-12-23 18:35:04 -07:00 |
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1bff8615e0
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fix dragtoselect erratic movement regression
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2023-12-23 18:26:51 -07:00 |
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