DebugLayer allow optional canvas mode optimization
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@@ -13,6 +13,16 @@ using kiss_flixel.DebugLayer;
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@:build(kiss.Kiss.build())
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class DebugLayer extends FlxTypedGroup<FlxSprite> {
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var canvas:FlxSprite = null;
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// Uses a lot of memory and performance for big canvases, but improves performance
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// when the DebugLayer will have lots of shapes drawn on it
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public function useCanvas(width:Float, height:Float) {
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canvas = new FlxSprite();
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mg(canvas, width, height);
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add(canvas);
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}
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function thisCamera() {
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if (cameras != null && cameras.length > 0)
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return cameras[0];
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@@ -23,26 +33,32 @@ class DebugLayer extends FlxTypedGroup<FlxSprite> {
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}
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public function drawLine(X:Float, Y:Float, X2:Float, Y2:Float, color:FlxColor = FlxColor.WHITE, thickness = 1.0):FlxSprite {
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thickness = _thickness(thickness);
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var s = new FlxSprite(Math.min(X,X2)-thickness/2, Math.min(Y,Y2)-thickness/2);
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var Width = Math.abs(X2 - X);
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var Height = Math.abs(Y2 - Y);
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var s = canvas;
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if (s == null) {
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s = new FlxSprite(Math.min(X,X2)-thickness/2, Math.min(Y,Y2)-thickness/2);
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var Width = Math.abs(X2 - X);
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var Height = Math.abs(Y2 - Y);
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// TODO test where thickness appears - is it center-out from the given border?
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s.mg(Width + thickness, Height + thickness);
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// TODO test where thickness appears - is it center-out from the given border?
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s.mg(Width + thickness, Height + thickness);
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add(s);
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}
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s.drawLine(X-s.x, Y-s.y, X2-s.x, Y2-s.y, {color: color, thickness: thickness});
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add(s);
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return s;
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}
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public function drawRect(X:Float, Y:Float, Width:Float, Height:Float, outlineColor:FlxColor = FlxColor.WHITE, thickness = 1.0):FlxSprite {
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thickness = _thickness(thickness);
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var s = new FlxSprite(X-thickness/2, Y-thickness/2);
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var s = canvas;
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if (s == null) {
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s = new FlxSprite(X-thickness/2, Y-thickness/2);
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// TODO test where thickness appears - is it center-out from the given border?
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s.mg(Width + thickness, Height + thickness);
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add(s);
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}
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// TODO test where thickness appears - is it center-out from the given border?
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s.mg(Width + thickness, Height + thickness);
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s.drawRect(thickness/2, thickness/2, Width, Height, FlxColor.TRANSPARENT, {color: outlineColor, thickness: thickness});
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add(s);
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return s;
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}
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@@ -50,13 +66,17 @@ class DebugLayer extends FlxTypedGroup<FlxSprite> {
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return drawRect(rect.x, rect.y, rect.width, rect.height, outlineColor, thickness);
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}
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// TODO
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public function drawCircle(x:Float, y:Float, radius: Float, color = FlxColor.WHITE, thickness = 1.0):FlxSprite {
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thickness = _thickness(thickness);
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var s = new FlxSprite(x - radius - thickness/2, y - radius - thickness/2);
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s.mg(2 * (radius + thickness), 2 * (radius + thickness));
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var s = canvas;
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if (s == null) {
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s = new FlxSprite(x - radius - thickness/2, y - radius - thickness/2);
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s.mg(2 * (radius + thickness), 2 * (radius + thickness));
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add(s);
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}
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s.drawCircle(s.width / 2, s.height / 2, FlxColor.TRANSPARENT, {color:color, thickness:thickness});
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add(s);
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return s;
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}
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