shader test project

This commit is contained in:
2024-01-14 14:19:35 -07:00
parent 0d8c821be9
commit 33796f0ed9
34 changed files with 303 additions and 0 deletions

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package;
@:build(flixel.system.FlxAssets.buildFileReferences("assets", true))
class AssetPaths {}

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import flixel.system.FlxAssets.FlxShader;
class CShader extends FlxShader {
@:glFragmentSource('
#pragma header
void main()
{
vec4 color = flixel_texture2D(bitmap, openfl_TextureCoordv);
gl_FragColor = vec4((1.0 - color.r) * color.a, (1.0 - color.g) * color.a, (1.0 - color.b) * color.a, color.a);
}'
)
public function new() {
super();
}
}

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package;
import flixel.FlxGame;
import openfl.display.Sprite;
class Main extends Sprite
{
public function new()
{
super();
addChild(new FlxGame(0, 0, PlayState));
}
}

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(import flixel.FlxState)
(import flixel.FlxG)
(import flixel.FlxSprite)
(import openfl.filters.BitmapFilter)
(import openfl.filters.ShaderFilter)
(extends FlxState)
(method &override :Void create []
(super.create)
(let [bg (new FlxSprite 0 0 "assets/images/apTestRoomEdited.jpg")]
(bg.setGraphicSize FlxG.width FlxG.height)
(bg.screenCenter)
(add bg))
(let [:BitmapFilter filter (new ShaderFilter (new CShader))
:Array<BitmapFilter> filters [filter]]
(FlxG.camera.setFilters filters)))
(method &override :Void update [:Float elapsed]
(super.update elapsed))