Fix type error for checkerboard shader
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@@ -97,8 +97,6 @@ class ShaderFrontend implements FrontendPlugin {
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transformedCode += 'uniform vec2 cameraPos;\n';
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transformedCode += 'uniform float cameraZoom;\n';
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// TODO Implement round for the targets that weirdly don't have it
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// give uniforms their default values
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var defaultSetterExps = [];
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var uniformMapExps = [];
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@@ -14,8 +14,8 @@ void main()
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float row = floor(position.y / checkSize);
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float col = floor(position.x / checkSize);
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bool oddRow = mod(row, 2) == 1;
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bool oddCol = mod(col, 2) == 1;
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bool oddRow = mod(row, 2.0) == 1.0;
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bool oddCol = mod(col, 2.0) == 1.0;
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vec4 oddColor = oddRow ? color1 : color2;
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vec4 evenColor = oddRow ? color2 : color1;
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