DebugLayer don't lower thickness at high zoom

This commit is contained in:
2022-08-17 20:09:30 +00:00
parent 3d57801947
commit 067f2a4deb

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@@ -2,6 +2,7 @@ package kiss_flixel;
import kiss.Prelude;
import kiss.List;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.math.FlxRect;
import flixel.group.FlxGroup;
@@ -12,8 +13,16 @@ using kiss_flixel.DebugLayer;
@:build(kiss.Kiss.build())
class DebugLayer extends FlxTypedGroup<FlxSprite> {
function thisCamera() {
if (cameras != null && cameras.length > 0)
return cameras[0];
return FlxG.camera;
}
function _thickness(thickness:Float) {
return Math.max(1, thickness / thisCamera().zoom);
}
public function drawRect(X:Float, Y:Float, Width:Float, Height:Float, outlineColor:FlxColor = FlxColor.WHITE, thickness = 1.0):FlxSprite {
thickness /= cameras[0].zoom;
thickness = _thickness(thickness);
var s = new FlxSprite(X-thickness/2, Y-thickness/2);
@@ -29,7 +38,7 @@ class DebugLayer extends FlxTypedGroup<FlxSprite> {
}
public function drawCircle(x:Float, y:Float, radius: Float, color = FlxColor.WHITE, thickness = 1.0):FlxSprite {
thickness /= cameras[0].zoom;
thickness = _thickness(thickness);
var s = new FlxSprite(x - radius - thickness/2, y - radius - thickness/2);
s.mg(2 * (radius + thickness), 2 * (radius + thickness));