more cludge on the cludge pile to fix getProp/ActorName
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@@ -64,6 +64,9 @@ interface Director<Set, Actor, Sound, Song, Prop, VoiceTrack, Camera, LightSourc
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function showCharacter(character:Character<Actor>, appearance:Appearance, camera:Camera, cc:Continuation):Void;
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function hideCharacter(character:Character<Actor>, camera:Camera, cc:Continuation):Void;
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function propEquals(propA:Prop, propB:Prop):Bool;
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function actorEquals(propA:Actor, propB:Actor):Bool;
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function loadSound(path:String):Sound;
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function playSound(sound:Sound, volumeMod:Float, ?cc:Continuation):Void;
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function getSoundLength(sound:Sound):Float;
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@@ -299,7 +299,9 @@
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(prop :Array<Array<Dynamic>> propNames [])
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(method :String getPropName [:Prop prop]
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(doFor [_prop name] propNames
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(when (= prop _prop) (return name)))
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(unless (.exists .props (_currentScene) name)
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(continue))
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(when (director.propEquals prop _prop) (return name)))
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(throw "Couldn't get name of prop $prop in $propNames"))
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(method _addProp [name :Prop prop]
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@@ -329,7 +331,9 @@
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(prop :Array<Array<Dynamic>> actorNames [])
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(method :String getActorName [:Actor actor]
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(doFor [_actor name] actorNames
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(when (= actor _actor) (return name)))
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(unless (.exists .characters (_currentScene) name)
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(continue))
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(when (director.actorEquals actor _actor) (return name)))
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(throw "Couldn't get name of actor $actor in $actorNames"))
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(method _addActor [name :Actor actor]
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