fix prop layerS

This commit is contained in:
2023-07-03 15:27:20 -06:00
parent 911bbed9b1
commit dd20e1b4f7

View File

@@ -24,7 +24,7 @@
(FlxG.inputs.add actionManager)
(set actionManager.resetOnStateSwitch NONE)
(doFor i (range LAYER_MAX)
(doFor i (range (+ 1 LAYER_MAX))
(let [g (new FlxTypedGroup<FlxSprite>)]
(spriteLayers.push g)
(FlxG.state.add g))))
@@ -639,7 +639,7 @@
(let [layerNum position.z]
(assertEquals layerNum (Std.int layerNum))
(.add (nth spriteLayers (+ 1 (Std.int layerNum))) prop)))
(.add (nth spriteLayers (min LAYER_MAX (+ 1 (Std.int layerNum)))) prop)))
(cc))
(var :Map<FlxSprite,String> _propKeys (new Map))