select the current scene
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@@ -8,6 +8,8 @@
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(prop :Array<FlxTypedGroup<FlxSprite>> spriteLayers [])
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(var LAYER_MAX 8)
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(savedVar :String lastSceneLabel "")
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(defNew []
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// Continue action requires fresh input, Fast Forward action supports continuous holding down
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(set continueAction (new FlxActionDigital "Continue" onContinue))
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@@ -80,16 +82,18 @@
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(prop &mut :SimpleWindow pauseMenu null)
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(method :Void sceneSelection [:Continuation cancel]
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// TODO map escape: back to pause menu and highlight sceneSelectionIndex
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(let [runners (movie.labelRunners)]
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(let [runners (movie.labelRunners)
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labels (sort (collect (runners.keys)))
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lastLabelIndex (labels.indexOf movie.lastLabel)]
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(_chooseString
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"Skip to scene?"
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(sort (collect (runners.keys)))
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labels
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->label {
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(let [m flxMovie]
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(m.prepareForSkip)
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((dictGet runners label) m.skipMovie))
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} true)
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(set pauseMenu.selectedIndex lastLabelIndex)
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(set pauseMenu.onClose cancel)))
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(method :Void showPauseMenu [:Continuation resume]
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@@ -424,6 +424,11 @@
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(doCleanup)
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(set skipMovie (new ,flxMovieClass flxDirector)))
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(preload
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(set onLabel ->:Void label (set FlxDirector.lastSceneLabel label)))
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(cleanup
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(set FlxDirector.lastSceneLabel ""))
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(#when debug
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(preload
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(.registerItem (director.shortcutHandler) "[n]ext label"
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