stopSound
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@@ -228,6 +228,9 @@
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(sound.play)
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(unless waitForEnd (cc)))
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(method :Void stopSound [:FlxSound sound]
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(sound.stop))
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(var DELAY_BETWEEN_VOICE_TRACKS 0.1)
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(prop :Map<FlxSound,Function> restoreOriginalVolumes (new Map))
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(method :Void playVoiceTrack [:FlxSound track :Float volumeMod :Float start :Float end :Continuation cc]
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