fix drawOnSprite for scaled sprite

This commit is contained in:
2022-01-03 15:29:25 -07:00
parent 6e671f1bea
commit 896ab725a3

View File

@@ -4,11 +4,11 @@
(unless pos.anchorY (set pos.anchorY (Percent 0.5)))
(let [&mut x (coordIn pos.x (/ canvas.width canvas.scale.x) pos.offsetX)
&mut y (coordIn pos.y (/ canvas.height canvas.scale.y) pos.offsetY)]
(-= x (coordIn pos.anchorX (/ stamp.width stamp.scale.x)))
(-= y (coordIn pos.anchorY (/ stamp.height stamp.scale.y)))
(-= x (coordIn pos.anchorX stamp.width))
(-= y (coordIn pos.anchorY stamp.height))
[x y]))
(function :Int coordIn [:RelativeCoordinate coord :Int range &opt :Int offset]
(function :Int coordIn [:RelativeCoordinate coord :Float range &opt :Int offset]
(+ (or offset 0)
(Math.round
(case coord
@@ -32,9 +32,13 @@
(stamp.updateHitbox)))
(function :Void drawOnSprite [:FlxSprite stamp :FlxSprite canvas :RelativePosition pos]
(scaleStampOn stamp canvas pos)
(let [[x y] (positionOn stamp canvas pos)]
(scaleStampOn stamp canvas pos)
(canvas.stamp stamp x y)))
(let [oX stamp.origin.x
oY stamp.origin.y]
(stamp.origin.set 0 0)
(canvas.stamp stamp x y)
(stamp.origin.set oX oY))))
// TODO allow specifying size relative to canvas
(function :Void writeOnSprite [:String text :Int size :FlxSprite canvas :RelativePosition pos &opt :FlxColor color]