Flixel-hollywoo waitForInputOrDelay()
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@@ -4,6 +4,9 @@ import kiss.Prelude;
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import kiss.List;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.input.actions.FlxAction;
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import flixel.input.actions.FlxActionManager;
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import flixel.input.mouse.FlxMouseButton;
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import hollywoo.Scene;
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import hollywoo.Director;
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import hollywoo_flixel.FlxMovie;
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@@ -1,7 +1,35 @@
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(defNew [])
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(prop :FlxActionDigital continueAction)
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(prop actionManager (new FlxActionManager))
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(defNew []
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(set continueAction (new FlxActionDigital "Continue" onContinue))
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// TODO allow configuring continue keys -- any key, specifically mapped keys, etc.
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(continueAction.addKey SPACE JUST_PRESSED)
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(continueAction.addMouse LEFT JUST_PRESSED)
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(actionManager.addAction continueAction)
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(FlxG.inputs.add actionManager)
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(set actionManager.resetOnStateSwitch NONE))
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(method :Void showScene [:Scene<String,FlxStagePosition,FlxStageFacing,FlxScreenPosition,ActorFlxSprite> scene :Appearance appearance :Continuation cc]
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(FlxG.switchState (cast scene SceneFlxState)))
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(FlxG.switchState (cast scene SceneFlxState))
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(cc))
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(method :Void showCharacter [:Character<FlxStagePosition,FlxStageFacing,ActorFlxSprite> character :Appearance appearance :Continuation cc]
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(print "Character shneezy"))
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(print "Character shneezy")
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(cc))
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(prop &mut :Null<Continuation> nextCC)
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(method onContinue [:FlxActionDigital continueAction]
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(whenLet [cc nextCC]
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(set nextCC null)
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(cc)))
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(method :Void waitForInputOrDelay [:Float delaySeconds :Continuation cc]
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// TODO allow user to choose between automatic delays and continue checks
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(if true
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//{
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(set nextCC cc)
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// TODO show an indicator that input is needed
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//}
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)
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)
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@@ -25,4 +25,7 @@ enum FlxScreenPosition {
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UpperCenter;
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}
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/**
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* Model/controller of a Hollywoo-Flixel film, and main execution script
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*/
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class FlxMovie extends Movie<String, FlxStagePosition, FlxStageFacing, FlxScreenPosition, ActorFlxSprite> {}
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