@:keep linearMotionTo
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@@ -63,6 +63,7 @@
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yOffset (- cSprite.y sprite.y)]
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(linearMotion cSprite (+ destX xOffset) (+ destY yOffset) speed)))))
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@:keep
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(method linearMotionTo [:FlxSprite sprite :String positionKey :Float speed &opt :Void->Void cc :String soundLoop :Float volumeMod :Array<FlxSprite> connectedSprites]
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(let [position (resolvePosition positionKey)]
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(linearMotion sprite position.x position.y speed cc soundLoop volumeMod connectedSprites)))
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