newBlankFlxSet
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@@ -45,6 +45,11 @@
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(setSprite.loadGraphic assetPath false 0 0 true) // Load uniquely so we can draw on sets for specific scenes
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(newSet name setSprite)))
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(method newBlankFlxSet [name :FlxColor color]
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(let [setSprite (new FlxSprite 0 0)]
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(setSprite.makeGraphic FlxG.width FlxG.height color true) // Load uniquely so we can draw on sets for specific scenes
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(newSet name setSprite)))
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(method newFlxSound [name path &opt :Float volume]
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(set volume (or volume 1))
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(assert (<= 0 volume 1))
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