Removing traces
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@@ -12,7 +12,4 @@
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This is what fallback choices are for!
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* One other thing -> end
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* ->
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You can put content in a fallback choice using the "choice then arrow" syntax.
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/* TODO test the situation where we want to allow multiple fallbacks, each one having a different condition */
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You can put content in a fallback choice using the "choice then arrow" syntax.
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@@ -151,8 +151,6 @@ class Story {
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if (choice.depth > weaveDepth) {
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weaveDepth = choice.depth;
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} else if (choice.depth < weaveDepth) {
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trace(choice);
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trace(weaveDepth);
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gotoNextGather();
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return nextFrame();
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}
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@@ -214,7 +212,6 @@ class Story {
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}
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private function gotoNextGather() {
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trace('current line: ${ast[exprIndex]}');
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var gatherIndex = ast.findNextGather(currentFile(), exprIndex+1,weaveDepth);
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if (gatherIndex == -1) {
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@@ -258,7 +255,6 @@ class Story {
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public function divertTo(target: String) {
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// Don't try to divert to a fallback target
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if (target.length == 0) {
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trace('current line when diverting: ${ast[exprIndex]}');
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return;
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}
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switch (parent) {
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@@ -271,7 +267,7 @@ class Story {
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default:
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}
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trace('diverting to $target');
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// trace('diverting to $target');
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var newScopes = resolveNodeInScope(target);
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var targetIdx = newScopes[0].astIndex;
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@@ -322,8 +318,6 @@ class Story {
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}
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// Update nodeScopes to point to the new scope
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nodeScopes = newScopes;
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trace('weaveDepth=$weaveDepth');
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}
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public function choose(choiceIndex: Int): String {
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@@ -345,7 +339,6 @@ class Story {
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case None:
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}
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weaveDepth = choice.depth + 1;
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trace('weaveDepth=$weaveDepth');
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// if the choice is onceOnly, add its id to the shit list
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if (choice.onceOnly) {
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choicesTaken.push(choice.id);
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