- Replaced all occurrences of FillCRect with the new tileImage, to get away from 'ppat' resources. - Fixed a minor error in the character editor where part of a text string was off the window. - With the prefix header gone, libticpp.dylib has been removed; TinyXML++ is now compiled right into the program. - The scenario editor splash screen is now loaded from a file. - The pc editor title has its transparency problem fixed. - Added an overload of tileImage that takes a RgnHandle instead of a Rect in order to replace the single occurrence of FillCRgn. - Removed an unused function in boe.graphics.cpp - Changed loading of patterns. Instead of loading each pattern individually from a resource, a single file containing all of them is loading. The arrays that formerly contained the actual patterns now contain the source rects of the patterns. - Fixed the cursor hotspots (the coordinates were reversed) - Removed the useless flip_pict that was written when I didn't know what I was doing. - Fixed error in tileImage in which vrep and hrep were switched. - Added code to tileImage to ensure that the pattern will line up with anything already onscreen, regardless of the rect to fill. - Two images were altered: pcedtitle.png to fix the transparenct problem, and pixpats.png to add one pattern that had been missed (and also rearrange the smaller patterns a little) git-svn-id: http://openexile.googlecode.com/svn/trunk@91 4ebdad44-0ea0-11de-aab3-ff745001d230
19 lines
379 B
C++
19 lines
379 B
C++
/*
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* mathutil.h
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* BoE
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*
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* Created by Celtic Minstrel on 16/04/09.
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*
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*/
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#include <cmath>
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using std::abs;
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short get_ran (short times,short min,short max);
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short s_pow(short x,short y);
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short s_sqrt(short val);
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short max(short a,short b);
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short min(short a,short b);
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short minmax(short min,short max,short k);
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short move_to_zero(short val);
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short gcd(short a, short b);
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