Files
oboe/osx/classes.h
Celtic Minstrel 6af129c277 - Nuked the storage_gworld and party_template_gworld. Monster, terrain, and PC graphics are now drawn directly from their sheets of origin. This is partly tested, and seems to work fine.
- Removed the terrain_pic and terrain_blockage arrays, which were redundant (though shorter).
- Cleaned out some of the commented code in boe.graphics.cpp and boe.graphutil.cpp
- Added a templated get function to cOutdoors::cWandering.
In the dialog engine:
- Important fields are now initialized to default values, as they should be.
- The absence of required attributes is now recognized as an error
- Added stack element to the DTD; no code support yet
- Added fore attribute to the dialog element to specify default text colour; DTD updated and code support added.
- Likewise with the def-key attribute on other clickable items besides buttons (which already had it)
- Updated stylesheet to fall back on the fore attribute when colour is unspecified
- When drawing default monster graphics, it uses m_start_pic instead of num as the index. This should be right, though it's untested.
Unfortunately, the dialog engine is still unstable.

git-svn-id: http://openexile.googlecode.com/svn/trunk@100 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-06-28 17:18:24 +00:00

34 lines
775 B
C++

/*
* classes.h
* BoE
*
* Created by Celtic Minstrel on 24/04/09.
*
* This file simply includes all the classes in an order that satisfies all dependencies.
*
*/
#include "simpletypes.h"
#include "location.h"
#include "terrain.h"
#include "vehicle.h"
#include "item.h"
#include "special.h"
#include "monster.h"
#include "talking.h"
#include "town.h"
#include "regtown.h"
#include "tmpltown.h"
#include "outdoors.h"
#include "scenario.h"
#include "pc.h"
#include "creatlist.h"
#include "party.h"
#include "universe.h"
extern cScenario scenario;
template<class type> type cOutdoors::cWandering::get(m_num_t who,bool hostile,type cMonster::* what){
if(hostile) return scenario.scen_monsters[monst[who]].*what;
return scenario.scen_monsters[friendly[who]].*what;
}