
git-svn-id: http://openexile.googlecode.com/svn/trunk@108 4ebdad44-0ea0-11de-aab3-ff745001d230
386 lines
8.1 KiB
C++
386 lines
8.1 KiB
C++
#include <iostream>
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#include "Global.h"
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#include "TFILEIO.h"
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extern scenario_data_type scenario;
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short jl = 0;
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// outdoor_record_type current_terrain;
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Boolean cur_scen_is_win = 1;
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void print_write_position ();
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short wd_to_pwd(char *str)
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{
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char pwd[8] = "aaaaaa";
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short i;
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long val = 0,pow[6] = {1,10,100,1000,9999,99999};
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for (i = 0; i < 6; i++) {
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if (str[i] == 0)
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i = 6;
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else {
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if ((str[i] >= 65) && (str[i] <= 90))
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pwd[i] = str[i] + 32;
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else if ((str[i] >= 48) && (str[i] <= 57))
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pwd[i] = str[i] + 49;
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else if ((str[i] >= 97) && (str[i] <= 122))
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pwd[i] = str[i];
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}
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}
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for (i = 0; i < 6; i++)
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val = val + pow[i] * (long) (pwd[i] - 97);
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val = val % 30000;
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return (short) val;
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}
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short town_s(short flag)
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{
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long k = 0;
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k = (long) flag;
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k = k * k * k;
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jl = jl * 54;
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jl = jl * 2 + 1234 + k;
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k = k + 51;
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k = k % 3000;
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jl = jl * 2 + 1234 + k;
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k = k * scenario.num_towns;
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k = k % 10000;
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jl = jl * jl + 84 + k;
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k = k + 10000;
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return (short) k;
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}
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short init_data(short flag)
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{
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long k = 0;
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k = (long) flag;
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k = k * k;
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jl = jl * jl + 84 + k;
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k = k + 51;
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jl = jl * 2 + 1234 + k;
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k = k % 3000;
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jl = jl * 54;
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jl = jl * 2 + 1234 + k;
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k = k * 82;
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k = k % 10000;
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k = k + 10000;
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return (short) k;
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}
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short out_s(short flag)
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{
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long k = 0;
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k = (long) flag;
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k = k * k * k;
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jl = jl * jl + 84 + k;
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k = k + scenario.out_data_size[0][1];
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k = k % 3000;
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k = k * 4;
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jl = jl * 2 + 1234 + k;
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jl = jl * 54;
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jl = jl * 2 + 1234 + k;
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k = k % 10000;
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k = k + 4;
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return (short) k;
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}
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short str_size_1(short flag)
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{
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long k = 0;
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k = (long) flag;
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k = k * k;
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jl = jl * 2 + 1234 + k;
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jl = jl * jl + 84 + k;
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k = k + scenario.scen_str_len[0] + scenario.scen_str_len[1] + scenario.scen_str_len[2];
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jl = jl * 2 + 1234 + k;
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k = k % 3000;
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jl = jl * 54;
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jl = jl * jl + 84 + k;
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k = k * 4;
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k = k % 5000;
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k = k - 9099;
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return (short) k;
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}
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short str_size_2(short flag)
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{
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long k = 0;
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k = (long) flag;
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jl = jl * jl + 84 + k;
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k = k * k * k * k;
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jl = jl * 54;
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k = k + 80;
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k = k % 3000;
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jl = jl * 2 + 1234 + k;
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k = k * scenario.out_width * scenario.out_height;
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jl = jl * jl + 84 + k;
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k = k % 3124;
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k = k - 5426;
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return (short) k;
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}
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short str_size_3(short flag)
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{
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long k = 0;
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k = (long) flag;
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k = k * (scenario.town_data_size[0][0] + scenario.town_data_size[0][1] + scenario.town_data_size[0][2] + scenario.town_data_size[0][3]);
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k = k + 80;
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jl = jl * jl + 84 + k;
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k = k % 3000;
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jl = jl * 2 + 1234 + k;
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k = k * 45;
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jl = jl * 54;
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jl = jl * jl + 84 + k;
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k = k % 887;
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k = k + 9452;
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return (short) k;
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}
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Boolean save_scenario(char * argv[])
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{
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Boolean file_ok = FALSE;
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FILE *pFile;
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char error;
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pFile = fopen(argv[1], "rb+");
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if(pFile == NULL){
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return FALSE;
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}
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short pass = wd_to_pwd(argv[2]); //set the password variables
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scenario.flag_a = sizeof(scenario_data_type) + get_ran(1,-1000,1000);
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scenario.flag_b=town_s(pass);
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scenario.flag_c=out_s(pass);
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scenario.flag_e=str_size_1(pass);
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scenario.flag_f=str_size_2(pass);
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scenario.flag_h=str_size_3(pass);
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scenario.flag_g = 10000 + get_ran(1,0,5000);
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scenario.flag_d=init_data(pass);
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/* printf("flag b : %d\nflag c : %d\n flag e : %d \n flag f : %d \n flag h : %d\n flag d : %d\n",town_s(pass),out_s(pass),str_size_1(pass),str_size_2(pass),str_size_3(pass),init_data(pass));*/
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if(cur_scen_is_win == FALSE)//if Mac made scenario flip it back
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port_scenario();
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if((error = fwrite(&scenario, sizeof(scenario_data_type),1, pFile)) != 1 )
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{
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fclose(pFile);
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return FALSE;
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}
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fclose(pFile);
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return TRUE;
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}
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Boolean load_scenario(char * argv[])
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{
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Boolean file_ok = FALSE;
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FILE *pFile;
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char error;
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pFile = fopen(argv[1], "rb");
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if(pFile == NULL){
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return FALSE;
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}
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if((error = fread(&scenario, sizeof(scenario_data_type),1, pFile)) != 1 )
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{
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fclose(pFile);
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return FALSE;
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}
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if ((scenario.flag1 == 10) && (scenario.flag2 == 20)
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&& (scenario.flag3 == 30)
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&& (scenario.flag4 == 40)) {
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cur_scen_is_win = FALSE;
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file_ok = TRUE;
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port_scenario();
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}
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if ((scenario.flag1 == 20) && (scenario.flag2 == 40)
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&& (scenario.flag3 == 60)
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&& (scenario.flag4 == 80)) {
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cur_scen_is_win = TRUE;
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file_ok = TRUE;
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}
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if (file_ok == FALSE) {
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fclose(pFile);
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printf("This is not a legitimate Blades of Exile scenario.\n","",0);
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return FALSE;
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}
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fclose(pFile);
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return TRUE;
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}
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void port_scenario()
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{
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short i,j,k,l;
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if (cur_scen_is_win == TRUE)
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return;
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flip_short(&scenario.flag_a);
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flip_short(&scenario.flag_b);
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flip_short(&scenario.flag_c);
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flip_short(&scenario.flag_d);
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flip_short(&scenario.flag_e);
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flip_short(&scenario.flag_f);
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flip_short(&scenario.flag_g);
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flip_short(&scenario.flag_h);
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flip_short(&scenario.flag_i);
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flip_short(&scenario.intro_mess_pic);
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flip_short(&scenario.intro_mess_len);
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flip_short(&scenario.which_town_start);
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for (i = 0; i < 200; i++)
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for (j = 0; j < 5; j++)
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flip_short(&scenario.town_data_size[i][j]);
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for (i = 0; i < 10; i++)
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flip_short(&scenario.town_to_add_to[i]);
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for (i = 0; i < 10; i++)
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for (j = 0; j < 2; j++)
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flip_short(&scenario.flag_to_add_to_town[i][j]);
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for (i = 0; i < 100; i++)
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for (j = 0; j < 2; j++)
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flip_short(&scenario.out_data_size[i][j]);
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for (i = 0; i < 3; i++)
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flip_rect(&scenario.store_item_rects[i]);
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for (i = 0; i < 3; i++)
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flip_short(&scenario.store_item_towns[i]);
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for (i = 0; i < 50; i++)
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flip_short(&scenario.special_items[i]);
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for (i = 0; i < 50; i++)
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flip_short(&scenario.special_item_special[i]);
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flip_short(&scenario.rating);
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flip_short(&scenario.uses_custom_graphics);
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for (i = 0; i < 256; i++) {
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flip_short(&scenario.scen_monsters[i].health);
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flip_short(&scenario.scen_monsters[i].m_health);
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flip_short(&scenario.scen_monsters[i].max_mp);
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flip_short(&scenario.scen_monsters[i].mp);
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flip_short(&scenario.scen_monsters[i].a[1]);
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flip_short(&scenario.scen_monsters[i].a[0]);
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flip_short(&scenario.scen_monsters[i].a[2]);
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flip_short(&scenario.scen_monsters[i].morale);
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flip_short(&scenario.scen_monsters[i].m_morale);
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flip_short(&scenario.scen_monsters[i].corpse_item);
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flip_short(&scenario.scen_monsters[i].corpse_item_chance);
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flip_short(&scenario.scen_monsters[i].picture_num);
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}
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for (i = 0; i < 256; i++) {
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flip_short(&scenario.ter_types[i].picture);
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}
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for (i = 0; i < 30; i++) {
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flip_short(&scenario.scen_boats[i].which_town);
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}
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for (i = 0; i < 30; i++) {
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flip_short(&scenario.scen_horses[i].which_town);
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}
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for (i = 0; i < 20; i++)
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flip_short(&scenario.scenario_timer_times[i]);
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for (i = 0; i < 20; i++)
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flip_short(&scenario.scenario_timer_specs[i]);
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for (i = 0; i < 256; i++) {
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flip_spec_node(&scenario.scen_specials[i]);
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}
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for (i = 0; i < 10; i++) {
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flip_short(&scenario.storage_shortcuts[i].ter_type);
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flip_short(&scenario.storage_shortcuts[i].property);
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for (j = 0; j < 10; j++) {
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flip_short(&scenario.storage_shortcuts[i].item_num[j]);
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flip_short(&scenario.storage_shortcuts[i].item_odds[j]);
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}
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}
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flip_short(&scenario.last_town_edited);
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}
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void flip_short(short *s)
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{
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char store,*s1, *s2;
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s1 = (char *) s;
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s2 = s1 + 1;
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store = *s1;
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*s1 = *s2;
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*s2 = store;
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}
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void flip_spec_node(special_node_type *spec)
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{
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flip_short(&(spec->type));
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flip_short(&(spec->sd1));
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flip_short(&(spec->sd2));
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flip_short(&(spec->pic));
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flip_short(&(spec->m1));
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flip_short(&(spec->m2));
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flip_short(&(spec->ex1a));
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flip_short(&(spec->ex1b));
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flip_short(&(spec->ex2a));
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flip_short(&(spec->ex2b));
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flip_short(&(spec->jumpto));
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}
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void alter_rect(RECT *r)
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{
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short a;
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a = r->top;
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r->top = r->left;
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r->left = a;
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a = r->bottom;
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r->bottom = r->right;
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r->right = a;
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}
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void flip_rect(RECT *s)
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{
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flip_short((short *) &(s->top));
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flip_short((short *) &(s->bottom));
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flip_short((short *) &(s->left));
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flip_short((short *) &(s->right));
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alter_rect(s);
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}
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void flip_rect(RECT16 *s)
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{
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flip_short((short *) &(s->top));
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flip_short((short *) &(s->bottom));
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flip_short((short *) &(s->left));
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flip_short((short *) &(s->right));
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alter_rect(s);
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}
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void alter_rect(RECT16 *r)
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{
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short a;
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a = r->top;
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r->top = r->left;
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r->left = a;
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a = r->bottom;
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r->bottom = r->right;
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r->right = a;
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}
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