Files
oboe/osx/terrain.h
Celtic Minstrel fad42597a6 - Fixed up file loading (but then broke it again)
- Reworked preferences to use plist
- Cleaned out the shareware code
- More tweaks to the dialog engine
- Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines.
- Tweaked window size so that the startup screen fits within it.
- More major refactoring work.
- A few additions/alterations to boe.consts.h

Current status:
- Scenario editor: compiles and runs, but can't load a scenario
- Character editor: don't know
- Game: Doesn't even compile
I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision.
I will submit a version that compiles as soon as possible.

git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-23 20:53:49 +00:00

30 lines
580 B
C++

/*
* terrain.h
* BoE
*
* Created by Celtic Minstrel on 20/04/09.
*
*/
namespace legacy { struct terrain_type_type; };
class cTerrain {
public:
short picture;
unsigned char blockage;
unsigned char flag1;
unsigned char flag2;
unsigned char special;
unsigned char trans_to_what;
unsigned char fly_over;
unsigned char boat_over;
unsigned char block_horse;
unsigned char light_radius;
unsigned char step_sound;
unsigned char shortcut_key;
unsigned char res1;
unsigned char res2;
unsigned char res3;
cTerrain& operator = (legacy::terrain_type_type& old);
};