- Reworked preferences to use plist - Cleaned out the shareware code - More tweaks to the dialog engine - Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines. - Tweaked window size so that the startup screen fits within it. - More major refactoring work. - A few additions/alterations to boe.consts.h Current status: - Scenario editor: compiles and runs, but can't load a scenario - Character editor: don't know - Game: Doesn't even compile I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision. I will submit a version that compiles as soon as possible. git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
27 lines
365 B
C++
27 lines
365 B
C++
/*
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* special.h
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* BoE
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*
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* Created by Celtic Minstrel on 20/04/09.
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*
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*/
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namespace legacy { struct special_node_type; };
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class cSpecial {
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public:
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short type;
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short sd1;
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short sd2;
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short pic;
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short m1;
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short m2;
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short ex1a;
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short ex1b;
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short ex2a;
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short ex2b;
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short jumpto;
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cSpecial();
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cSpecial& operator = (legacy::special_node_type& old);
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}; |