- Reworked preferences to use plist - Cleaned out the shareware code - More tweaks to the dialog engine - Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines. - Tweaked window size so that the startup screen fits within it. - More major refactoring work. - A few additions/alterations to boe.consts.h Current status: - Scenario editor: compiles and runs, but can't load a scenario - Character editor: don't know - Game: Doesn't even compile I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision. I will submit a version that compiles as soon as possible. git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
39 lines
1.5 KiB
C
39 lines
1.5 KiB
C
/*
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* graphtool.h
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* BoE
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*
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* Created by Celtic Minstrel on 16/04/09.
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*
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*/
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#define LINES_IN_TEXT_WIN 11
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struct m_pic_index_t {
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unsigned char i, x, y;
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};
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void init_graph_tool(void (*redraw_callback)(),Point* p);
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GWorldPtr load_pict(int picture_to_get);
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GWorldPtr load_bmp(unsigned char *data, long length);
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void set_cursor(short which_curs);
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void restore_cursor();
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void rect_draw_some_item (GWorldPtr src_gworld,Rect src_rect,GWorldPtr targ_gworld,Rect targ_rect,
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char masked,short main_win);
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void char_win_draw_string(WindowPtr dest_window,Rect dest_rect,char *str,short mode,short line_height,bool main_win);
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void char_port_draw_string(GrafPtr dest_window,Rect dest_rect,char *str,short mode,short line_height,bool main_win);
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void win_draw_string(GrafPtr dest_window,Rect dest_rect,Str255 str,short mode,short line_height,bool main_win);
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short string_length(char *str);
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//OSStatus flip_pict(OSType domain, OSType type, short id, void *ptr, UInt32 size, Boolean isNative, void *refcon);
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//void draw_terrain();
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Rect calc_rect(short i, short j);
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Rect get_custom_rect (short which_rect);
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void get_str(Str255 str,short i, short j);
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GWorldPtr importPictureFileToGWorld(const FSSpec *fileSpec);
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void writeGWorldToPNGFile(GWorldPtr gw, const FSSpec *fileSpec);
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#ifndef _GRAPHTOOL_CPP
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extern short arrow_curs[3][3];
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extern short sword_curs, boot_curs, drop_curs, target_curs;
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extern short talk_curs, key_curs, look_curs, current_cursor;
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extern m_pic_index_t m_pic_index[200];
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extern PixPatHandle bg[14];
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extern short geneva_font_num,dungeon_font_num;
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#endif |