- Reworked preferences to use plist - Cleaned out the shareware code - More tweaks to the dialog engine - Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines. - Tweaked window size so that the startup screen fits within it. - More major refactoring work. - A few additions/alterations to boe.consts.h Current status: - Scenario editor: compiles and runs, but can't load a scenario - Character editor: don't know - Game: Doesn't even compile I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision. I will submit a version that compiles as soon as possible. git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
18 lines
698 B
C
18 lines
698 B
C
void init_main_buttons();
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void Set_up_win ();
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void redraw_screen();
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void draw_main_screen();
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void do_button_action(short which_pc,short which_button);
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GWorldPtr load_pict(short picture_to_get);
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void draw_items(short clear_first);
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void display_party(short mode,short clear_first);
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void undo_clip();
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void add_string_to_buf(char *str) ;
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void display_strings_event_filter (short item_hit);
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void display_strings(short str1a,short str1b,short str2a,short str2b,
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char *title,short sound_num,short graphic_num,short graphic_type,short parent_num);
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void get_str(Str255 str,short i, short j);
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short string_length(char *str);
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void make_cursor_sword();
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void init_dialogs();
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void record_display_strings(); |