Files
oboe/rsrc/dialogs/set-sdf.xml

21 lines
1.2 KiB
XML

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='set' escbtn='exit'>
<pict type='dlog' num='7' top='8' left='8'/>
<text size='large' top='8' left='50' width='200' height='17'>Edit Stuff Done</text>
<text top='30' left='50' width='200' height='50'>
Here you can edit all the game data that lets the scenario know what you've done.
You can very easily mess up your game by doing this, so be sure you know what you're doing first.
</text>
<text top='105' left='8' width='100' height='16'>SDF Part A:</text>
<field name='x' type='uint' top='103' left='110' width='80' height='16'/>
<text top='125' left='8' width='100' height='16'>SDF Part B:</text>
<field name='y' type='uint' top='123' left='110' width='80' height='16'/>
<text top='145' left='8' width='100' height='16'>Value:</text>
<field name='val' type='int' top='143' left='110' width='80' height='16'/>
<text name='feedback' top='165' left='8' width='230' height='16'/>
<button name='exit' type='regular' top='185' left='122'>Exit</button>
<button name='set' type='regular' top='185' left='187'>Set</button>
</dialog>