- This also tweaks the scenario schemas for consistency between schemas and code, adds some unique key restraints, and makes some attributes required.
60 lines
1.4 KiB
XML
60 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
|
|
<monsters boes='2.0.0'>
|
|
<monster id="7">
|
|
<!-- The monster's name -->
|
|
<name>Cave Cow</name>
|
|
<!-- Species -->
|
|
<race>beast</race>
|
|
<!-- Monster picture -->
|
|
<pic w='1' h='1'>5</pic>
|
|
<!-- Experience level -->
|
|
<level>1</level>
|
|
<!-- Essential stats -->
|
|
<armor>0</armor>
|
|
<skill>1</skill>
|
|
<hp>5</hp>
|
|
<speed>4</speed>
|
|
<!-- Treasure class -->
|
|
<treasure>0</treasure>
|
|
<!-- Attacks -->
|
|
<attacks>
|
|
<attack type='0'>1d4</attack>
|
|
</attacks>
|
|
<!-- Special abilities -->
|
|
<abilities>
|
|
<!-- A breath weapon; 12 = damage2, 3 = breath, 4 = unblockable damage -->
|
|
<general type='12'>
|
|
<type>3</type>
|
|
<missile>8</missile>
|
|
<strength>1</strength>
|
|
<range>8</range>
|
|
<chance>37.5</chance>
|
|
<extra>4</extra>
|
|
</general>
|
|
<!-- Archery; 1 = missile, 1 = arrow -->
|
|
<missile type='1'>
|
|
<type>1</type>
|
|
<missile>3</missile>
|
|
<strength>8d7</strength>
|
|
<skill>16</skill>
|
|
<range>10</range>
|
|
<chance>87.5</chance>
|
|
</missile>
|
|
<!-- Radiate fire fields; 22 = radiate, 2 = fire -->
|
|
<radiate type='22'>
|
|
<type>2</type>
|
|
<chance>100</chance>
|
|
</radiate>
|
|
</abilities>
|
|
<!-- Ambient sound (eg cow mooing) -->
|
|
<voice>17</voice>
|
|
<!-- Summon class -->
|
|
<summon>0</summon>
|
|
<!-- Default attitude -->
|
|
<attitude>2</attitude>
|
|
<!-- Immunities (empty element for none) -->
|
|
<immunity>
|
|
<fire>50</fire>
|
|
</immunity>
|
|
</monster>
|
|
</monsters> |