Files
oboe/proj/vs2013/PcEdit/Char Editor.vcxproj
2018-02-25 22:55:38 -05:00

132 lines
7.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{3A6D88AD-45CD-4736-85F7-5E602ECB3D3C}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>CharEditor</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
<TargetName>BoE Character Editor</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
<TargetName>BoE Character Editor</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;TIXML_USE_TICPP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\..\rsrc\menus\;..\..\pcedit;..\..\universe;..\..\tools;..\..\scenario;..\..\gfx;..\..\fileio\resmgr;..\..\fileio\xml-parser;..\..\fileio\gzstream;..\..\fileio;..\..\dialogxml\widgets;..\..\dialogxml\dialogs;..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4800;4290;4244;4996;4018</DisableSpecificWarnings>
<PrecompiledHeaderFile />
<PrecompiledHeaderOutputFile />
<ForcedIncludeFiles>global.hpp</ForcedIncludeFiles>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>opengl32.lib;sfml-system-d.lib;sfml-window-d.lib;sfml-graphics-d.lib;sfml-audio-d.lib;libboost_filesystem-vc120-mt-gd-*.lib;libboost_system-vc120-mt-gd-*.lib;libboost_thread-vc120-mt-gd-*.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
</Link>
<ResourceCompile>
<AdditionalIncludeDirectories>..\..\..\rsrc\icons\win;..\..\..\rsrc\menus</AdditionalIncludeDirectories>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;TIXML_USE_TICPP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\..\rsrc\menus\;..\..\pcedit;..\..\universe;..\..\tools;..\..\scenario;..\..\gfx;..\..\fileio\resmgr;..\..\fileio\xml-parser;..\..\fileio\gzstream;..\..\fileio;..\..\dialogxml\widgets;..\..\dialogxml\dialogs;..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeaderFile />
<PrecompiledHeaderOutputFile />
<DisableSpecificWarnings>4800;4290;4244;4996;4018</DisableSpecificWarnings>
<ForcedIncludeFiles>global.hpp</ForcedIncludeFiles>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opengl32.lib;sfml-system.lib;sfml-window.lib;sfml-graphics.lib;sfml-audio.lib;libboost_filesystem-vc120-mt-*.lib;libboost_system-vc120-mt-*.lib;libboost_thread-vc120-mt-*.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\..\src\pcedit\pc.action.cpp" />
<ClCompile Include="..\..\..\src\pcedit\pc.editors.cpp" />
<ClCompile Include="..\..\..\src\pcedit\pc.fileio.cpp" />
<ClCompile Include="..\..\..\src\pcedit\pc.graphics.cpp" />
<ClCompile Include="..\..\..\src\pcedit\pc.main.cpp" />
<ClCompile Include="..\..\..\src\pcedit\pc.menus.win.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\src\pcedit\pc.action.hpp" />
<ClInclude Include="..\..\..\src\pcedit\pc.editors.hpp" />
<ClInclude Include="..\..\..\src\pcedit\pc.fileio.hpp" />
<ClInclude Include="..\..\..\src\pcedit\pc.graphics.hpp" />
<ClInclude Include="..\..\..\src\pcedit\pc.menus.hpp" />
<ClInclude Include="..\..\..\rsrc\menus\pcresource.h" />
</ItemGroup>
<ItemGroup>
<Image Include="..\..\..\Win32\scenedit\BLSCENED.ICO" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Common\Common.vcxproj">
<Project>{1347fe79-73bd-4176-9280-0fe39e3534e2}</Project>
<Private>false</Private>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
<UseLibraryDependencyInputs>true</UseLibraryDependencyInputs>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\rsrc\menus\CharEditor.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>