37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
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#ifndef BOE_GAME_FILEIO_H
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#define BOE_GAME_FILEIO_H
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#include <boost/filesystem/path.hpp>
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#include "location.hpp"
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#include "simpletypes.hpp"
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namespace fs = boost::filesystem; // TODO: Centralize this alias!
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void finish_load_party();
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void change_rect_terrain(rectangle r,ter_num_t terrain_type,short probability,bool hollow);
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void form_template_terrain() ;
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void shift_universe_left();
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void shift_universe_right();
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void shift_universe_up();
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void shift_universe_down();
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void position_party(short out_x,short out_y,short pc_pos_x,short pc_pos_y);
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void build_outdoors();
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void save_outdoor_maps();
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void add_outdoor_maps();
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void fix_boats();
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long do_waterfall(long flag);
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short init_data(short flag);
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void import_template_terrain();
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void import_anim_terrain(short mode);
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void start_data_dump();
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void end_data_dump();
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short onm(char x_sector,char y_sector);
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void build_scen_headers();
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bool load_scenario_header(fs::path filename/*,short header_entry*/);
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fs::path locate_scenario(std::string scen_name);
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void alter_rect(rectangle *r);
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#endif
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