- Re-implemented walkway drawing in the same way - Tried to fix an STL error - A few other thing, maybe? git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
345 lines
8.6 KiB
C++
345 lines
8.6 KiB
C++
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#include <vector>
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#include <string>
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#include <sstream>
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#include "boe.consts.h"
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//#define EXILE_BIG_GUNS 1
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#define SLEEP_TICKS 2L
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#define MOUSE_REGION 0L
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#define DRAG_EDGE 15
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#define IN_FRONT (WindowPtr)-1L
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#define NIL 0L
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#define NUM_TOWN_ITEMS 115
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#define DISPLAY_LEFT 23
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#define DISPLAY_TOP 23
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#define BITMAP_WIDTH 28
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#define BITMAP_HEIGHT 36
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#define STORED_GRAPHICS 240
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#define PC_WIN_UL_X 291
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#define PC_WIN_UL_Y 5
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#define ITEM_WIN_UL_X 291
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#define ITEM_WIN_UL_Y 130
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#define TEXT_WIN_UL_X 291
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#define TEXT_WIN_UL_Y 283
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#define NUM_BUTTONS 15
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#define ASB add_string_to_buf
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#define PSD univ.party.stuff_done
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#define ADVEN univ.party.adven
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#define DES display_enc_string
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#define D2ES display_2_enc_string
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#define NUM_MONST_G 173
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#define NUM_TER_G 251
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#define NUM_ITEM_G 120
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#define NUM_FACE_G 80
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#define NUM_DLOG_G 28
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#define DOOR_LIGHT can_enter = run_trap(7,&PSD[c_town.town_num][which],4220,0); break;
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#define DOOR_HEAVY can_enter = run_trap(7,&PSD[c_town.town_num][which],4220,20); break;
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#define DOOR_ALARM can_enter = run_trap(7,&PSD[c_town.town_num][which],4220,11); break;
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#define DRESSER_LIGHT can_enter = run_trap(7,&PSD[c_town.town_num][which],4221,0); break;
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#define DRESSER_HEAVY can_enter = run_trap(7,&PSD[c_town.town_num][which],4221,20); break;
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#define DRESSER_ALARM can_enter = run_trap(7,&PSD[c_town.town_num][which],4221,11); break;
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#define FLOOR_LIGHT can_enter = run_trap(7,&PSD[c_town.town_num][which],4222,0); break;
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#define FLOOR_HEAVY can_enter = run_trap(7,&PSD[c_town.town_num][which],4222,20); break;
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#define FLOOR_ALARM can_enter = run_trap(7,&PSD[c_town.town_num][which],4222,11); break;
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#define CHEST_LIGHT can_enter = run_trap(7,&PSD[c_town.town_num][which],3450,0); break;
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#define CHEST_HEAVY can_enter = run_trap(7,&PSD[c_town.town_num][which],3450,20); break;
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#define CHEST_ALARM can_enter = run_trap(7,&PSD[c_town.town_num][which],3450,11); break;
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#define CDGT cd_retrieve_text_edit_str
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#define CDGN cd_retrieve_text_edit_num
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#define CDST cd_set_text_edit_str
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#define CDSN cd_set_text_edit_num
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//typedef struct {
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// short personality,type;
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// char link1[4],link2[4];
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// short extras[4];
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// } talking_node_type;
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//
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//typedef struct {
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// unsigned char strlens[200];
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// talking_node_type talk_nodes[60];
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// } talking_record_type;
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//
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//typedef struct {
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// unsigned char monst[4];
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// } wandering_type;
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//
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//typedef struct {
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// unsigned char monst[7];
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// unsigned char friendly[3];
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// short spec_on_meet,spec_on_win,spec_on_flee,cant_flee;
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// short end_spec1,end_spec2;
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//} out_wandering_type;
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//
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//typedef struct {
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// unsigned char terrain[48][48];
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// location special_locs[18];
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// unsigned char special_id[18];
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// location exit_locs[8];
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// char exit_dests[8];
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// location sign_locs[8];
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// out_wandering_type wandering[4],special_enc[4];
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// location wandering_locs[4];
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// Rect info_rect[8];
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// unsigned char strlens[180];
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// cSpecial specials[60];
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// } outdoor_record_type;
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//
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//typedef struct {
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// unsigned char number;
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// unsigned char start_attitude;
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// location start_loc;
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// unsigned char mobile;
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// unsigned char time_flag;
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// unsigned char extra1,extra2;
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// short spec1, spec2;
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// char spec_enc_code,time_code;
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// short monster_time,personality;
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// short special_on_kill,facial_pic;
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//
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// } creature_start_type;
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//
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//typedef struct {
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// location item_loc;
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// short item_code,ability;
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// unsigned char charges,always_there,property,contained;
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// } preset_item_type;
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//
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//typedef struct {
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// location field_loc;
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// short field_type;
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// } preset_field_type;
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//
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//typedef struct {
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// short town_chop_time,town_chop_key;
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// wandering_type wandering[4];
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// location wandering_locs[4];
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// location special_locs[50];
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// unsigned char spec_id[50];
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// location sign_locs[15];
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// short lighting;
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// location start_locs[4];
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// location exit_locs[4];
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// short exit_specs[4];
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// Rect in_town_rect;
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// preset_item_type preset_items[64];
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// short max_num_monst;
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// preset_field_type preset_fields[50];
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// short spec_on_entry,spec_on_entry_if_dead;
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// short timer_spec_times[8];
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// short timer_specs[8];
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// unsigned char strlens[180];
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// cSpecial specials[100];
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// unsigned char specials1,specials2,res1,res2;
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// short difficulty;
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// } town_record_type;
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//
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//
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//
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//typedef struct {
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// unsigned char terrain[64][64];
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// Rect room_rect[16];
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// creature_start_type creatures[60];
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// unsigned char lighting[8][64];
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// } big_tr_type;
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//
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//typedef struct {
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// unsigned char terrain[48][48];
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// Rect room_rect[16];
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// creature_start_type creatures[40];
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// unsigned char lighting[6][48];
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// } ave_tr_type;
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//
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//typedef struct {
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// unsigned char terrain[32][32];
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// Rect room_rect[16];
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// creature_start_type creatures[30];
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// unsigned char lighting[4][32];
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// } tiny_tr_type;
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//
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//typedef struct {
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// short block_type;
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// short block_destroy_time;
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// char block_alignment;
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// char block_key_time;
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// location block_loc;
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// } city_block_type;
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//
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//typedef struct {
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// Rect what_rect;
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// unsigned char ter_type;
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// unsigned char hollow;
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// } city_ter_rect_type;
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//
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//typedef struct {
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// creature_start_type creatures[30];
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// city_block_type city_block[15];
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// city_ter_rect_type city_ter_rect[10];
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// } template_town_type;
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//
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//typedef struct {
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// cItemRec scen_items[400];
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// char monst_names[256][20];
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// char ter_names[256][30];
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// } scen_item_data_type;
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//struct creature_data_type {
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// short active,attitude;
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// unsigned char number;
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// location m_loc;
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// cMonster m_d;
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// bool mobile;
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// short summoned;
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// cTown::cCreature monst_start;
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//};
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struct scen_header_type {
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unsigned char flag1, flag2, flag3, flag4;
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unsigned char ver[3],min_run_ver,prog_make_ver[3],num_towns;
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unsigned char out_width,out_height,difficulty,intro_pic,default_ground;
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};
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struct scen_header_str_type{
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std::string name, who1, who2, file;
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//scen_header_str_type(){}
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scen_header_str_type& operator = (const scen_header_str_type& other) {
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name = other.name;
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who1 = other.who1;
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who2 = other.who2;
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file = other.file;
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return *this;
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}
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};
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// for game
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//struct talk_save_type {
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// short personality;
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// short town_num;
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// short str1,str2;
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//};
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//
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//struct creature_list_type {
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// creature_data_type dudes[60];
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// short which_town;
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// short friendly;
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//};
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//
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//struct current_town_type {
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// short town_num, difficulty;
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// cTown* town;
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// char explored[64][64];
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// bool hostile;
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// creature_list_type monst;
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// bool in_boat;
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// location p_loc;
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// cSpeech* cur_talk;
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// short cur_talk_loaded;
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//};
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//
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//struct outdoor_creature_type {
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// bool exists;
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// short direction;
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// cOutdoors::cWandering what_monst;
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// location which_sector,m_loc;
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//};
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//
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//struct party_record_type {
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// long age;
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// short gold,food;
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// unsigned char stuff_done[310][10],item_taken[200][8];
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// short light_level;
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// location outdoor_corner,i_w_c,p_loc,loc_in_sec;
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// cVehicle boats[30];
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// cVehicle horses[30];
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// creature_list_type creature_save[4];
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// short in_boat,in_horse;
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// outdoor_creature_type out_c[10];
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// cItemRec magic_store_items[5][10];
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// short imprisoned_monst[4];
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// char m_seen[256];
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// char journal_str[50];
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// short journal_day[50];
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// short special_notes_str[140][2];
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// talk_save_type talk_save[120];
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// short direction,at_which_save_slot;
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// char alchemy[20];
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// bool can_find_town[200];
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// short key_times[100];
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// short party_event_timers[30];
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// short global_or_town[30];
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// short node_to_call[30];
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// char spec_items[50],help_received[120];
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// short m_killed[200];
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// long total_m_killed,total_dam_done,total_xp_gained,total_dam_taken;
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// char scen_name[256];
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//};
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//
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//struct stored_town_maps_type {
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// char town_maps[200][8][64];
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//};
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//typedef struct {
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//// char town_strs[180][256];
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// //char out_strs[120][256];
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//// char scen_strs[270][256];
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//// char talk_strs[170][256];
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// std::vector<std::string*> scen_header_strs;
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// std::vector<std::string> scen_names;
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//// scen_item_data_type scen_item_list;
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// stored_town_maps_type town_maps;
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// } piles_of_stuff_dumping_type;
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//typedef struct {
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// char out_strs[9][256];
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// } outdoor_strs_type;
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//struct pc_record_type {
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// short main_status;
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// char name[20];
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// short skills[30];
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// short max_health,cur_health,max_sp,cur_sp,experience,skill_pts,level;
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// short status[15];
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// cItemRec items[24];
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// bool equip[24];
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// bool priest_spells[62],mage_spells[62];
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// short which_graphic,weap_poisoned;
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// bool advan[15],traits[15];
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// short race,exp_adj,direction;
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//};
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//
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//struct setup_save_type {
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// unsigned char setup[4][64][64];
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//};
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//
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//
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//struct town_item_list {
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// cItemRec items[NUM_TOWN_ITEMS];
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//};
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//
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//struct flag_type {
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// short i;
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//};
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struct effect_pat_type {
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unsigned char pattern[9][9];
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};
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//typedef struct stored_outdoor_maps_type {
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// char outdoor_maps[100][6][48];
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//};
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//typedef struct {
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//long l[10];
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//} PrefRecord,*PrefPtr,**PrefHandle;
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//
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