Files
oboe/rsrc/strings/specials-text-affect.txt

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Select a target
Unused
Unused
First part of message
Second part of message
Unused
Unused
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Restrictions
Special if Cancel button pressed
Unused
Selection Mode
Unused|0..6 - PC, 100+ - monster
Unused
Special to Jump To
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Do Damage
Unused
Unused
First part of message
Second part of message
Unused
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Unused
Number of dice
Number of 'sides' on dice
Unused
Amount of extra damage
Type of damage
Sound to play
Special to Jump To
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Affect Health
Unused
Unused
First part of message
Second part of message
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Amount
0 - raise, 1 - lower
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Special to Jump To
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Affect Spell Points
Unused
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First part of message
Second part of message
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Amount
0 - raise, 1 - lower
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Special to Jump To
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Affect Experience
Unused
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First part of message
Second part of message
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Amount (0 .. 100)
0 - raise, 1 - lower
Unused
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Special to Jump To
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Affect Skill Points
Unused
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First part of message
Second part of message
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Amount (0 .. 10)
0 - raise, 1 - lower
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Special to Jump To
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Kill/Raise Dead
Unused
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First part of message
Second part of message
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PC Status
0 - raise dead, 1 - hurt
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Special to Jump To
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Affect Status Effect
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First part of message
Second part of message
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Amount (usually 0 .. 8)
0 - help, 1 - harm
Which effect
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Special to Jump To
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Affect Traits
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First part of message
Second part of message
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Which trait
0 - give, 1 - take
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Special to Jump To
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Affect Action Points
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First part of message
Second part of message
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How many AP
0 - give, 1 - take
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Special to Jump To
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Affect Name
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First part of message
Second part of message
New name
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Special to Jump To
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Affect Level
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First part of message
Second part of message
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Number of levels
0 - add levels, 1 - remove
Unused
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Unused
Special to Jump To
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Affect Morale
Unused
Unused
First part of message
Second part of message
Unused
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Amount to change
0 - increase, 1 - decrease
Unused
Unused
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Unused
Special to Jump To
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Affect Soul Crystal
Unused
Unused
First part of message
Second part of message
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0 - record, 1 - erase
0 - allow resist, 1 - force
Unused
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Unused
Unused
Special to Jump To
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Give Equipment
Unused
Unused
First part of message
Second part of message
Unused
Special to call if inventory full
Unused
Which item
Which enchantment (if weapon)
Number of charges (-1 = default)
Identified?
Cursed?
Equip?
Special to Jump To
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Affect Monster Target
Unused
Unused
First part of message
Second part of message
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New target (0-5 PC, 100+x monster x)
Unused
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Special to Jump To
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Affect Monster Attack
Unused
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First part of message
Second part of message
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Attack to change (0 ... 2)
Amount to change dice
Amount to change sides
0 - increase, 1 - decrease
Unused
Unused
Special to Jump To
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Affect Monster Statistic
Unused
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First part of message
Second part of message
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Amount to change
0 - increase, 1 - decrease
Unused
Which stat
Unused
Unused
Special to Jump To
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Affect Statistic
Unused
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First part of message
Second part of message
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Chance of changing (0 - 100)
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Amount (0 .. 10)
0 - increase, 1 - decrease
Unused
Statistic to adjust
Unused
Unused
Special to Jump To
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Give Mage Spell
Unused
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First part of message
Second part of message
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Which Spell
1 - remove, 0 - give
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Special to Jump To
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Give Priest Spell
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First part of message
Second part of message
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Which Spell
1 - remove, 0 - give
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Special to Jump To
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Affect Gold
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First part of message
Second part of message
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Amount (0 .. 25000)
0 - increase, 1 - decrease
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Special to Jump To
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Affect Food
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First part of message
Second part of message
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Amount (0 .. 25000)
0 - increase, 1 - decrease
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Special to Jump To
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Affect Alchemy
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First part of message
Second part of message
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Which Recipe
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Special to Jump To
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Affect Party Status Effect
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First part of message
Second part of message
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Amount (0 .. 250)
0 - increase, 1 - decrease
Unused
Which effect
Unused
Unused
Special to Jump To
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Create New PC
Stuff Done Flag Part A
Stuff Done Flag Part B
First part of message
Second part of message
PC name
Which graphic
Special to call if no room
PC health
PC spell points
PC race
PC strength
PC dexterity
PC intelligence
Special to Jump To
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Store PC
Stuff Done Flag Part A
Stuff Done Flag Part B
First part of message
Second part of message
Unused
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Just store ID in SDF and leave PC in party?
Unused
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Special to Jump To
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Unstore PC
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First part of message
Second part of message
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Unique ID of PC to unstore
Special to call if no room
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Special to Jump To
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