The text in the various help dialogs that was previously baked into an image is now drawn as text, meaning that it benefits from text unblurring when scaling is active. This entails some small changes to layout, since it's a different font. Dialog engine changes: * A new picture type allowing to draw the inventory button icons directly into a dialog. * A new widget type that simply draws a line between two points.
10 lines
516 B
XML
10 lines
516 B
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay'>
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<button name='okay' type='regular' top='276' left='232'>OK</button>
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<pict type='dlog' num='21' top='6' left='6'/>
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<text name='title' size='large' top='6' left='50' width='300' height='17'>Map of Somewhere:</text>
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<pict name='map' type='full' num='1400' top='28' left='50'/>
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</dialog>
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