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<title>Tutorial - BoE Scenario Editor Guide</title>
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<p class="p1"><b>Section 2: Scenario Building: A Step By Step Guide</b></p>
<p class="p2"><br></p>
<p class="p3"><span class="Apple-tab-span"> </span>As promised, this chapter contains a detailed, step-by-step description of how to make a scenario, create a dungeon, and populate it with monsters and loot. Everything you need to know to make a basic scenario is in here.<span class="Apple-converted-space"> </span></p>
<p class="p2"><br></p>
<p class="p3"><b>Getting started</b></p>
<p class="p2"><br></p>
<p class="p3"><span class="Apple-tab-span"> </span>First, go into the Blades of Exile Editor directory. Run the Blades of Exile Editor (or, if using Windows, BLADESED.EXE). You will now see the introductory screen. Press Make New Scenario (if using Windows, always use the left button, unless otherwise specified). A dialog box will come up asking you a few important questions (These gray windows are called dialog boxes. Remember this term - it will be used later).</p>
<p class="p3"><span class="Apple-tab-span"> </span> The first text box is for the name of your scenario. This is the real name, like Quest For the Sword, or Guys Running Around Lost. Make up some sort of name.</p>
<p class="p3"><span class="Apple-tab-span"> </span>The second box is for your scenarios file name, the name of the actual file the program will create. This must be all letters, and can be at most 8 characters long, like questsrd, or lostguys. Make up a file name.</p>
<p class="p3"><span class="Apple-tab-span"> </span>Finally, the button at the bottom determines whether the outdoors the scenario will start with will be caves or grass. Click on this button. Then press OK.</p>
<p class="p3"><span class="Apple-tab-span"> </span>Another dialog box will come up. This is where you decide how large you want your scenario to be. In the upper section, enter the number of sections wide and high you want the outdoors to be. In the middle section, enter how many large, medium, and small towns you want the scenario to start with.</p>
<p class="p3"><span class="Apple-tab-span"> </span>The number of towns you select now is not important - you can always add more towns later. On the other hand, you cant make or remove outdoor sections later on, so the size of the outdoors is an important question. For this basic scenario, however, you can leave all of these values alone.</p>
<p class="p3"><span class="Apple-tab-span"> </span>The button at the bottom, however, is important. If pressed, the first town in your scenario will be a town called Warriors Grove, where adventurers can rest, buy weapons, and get training. Every scenario should have a place like this, but such towns can be time-consuming and difficult to make. Fortunately, Warriors Grove is provided for you. Press the Include Starter Town button, and then OK.</p>
<p class="p3"><span class="Apple-tab-span"> </span>Finally, you can give your scenario a password. This is a 5 digit number which must be entered by anyone who wants to edit your scenario. You can use this to keep your adventure secret from prying eyes. If left at 0, you wont have a password. If you pick a password, please write it down, so that you dont forget it and lock yourself out of your own adventure! For this test scenario, however, you probably want to leave it at 0. You can always change it later. Press OK.</p>
<p class="p3"><span class="Apple-tab-span"> </span>Finally, press OK on the final dialog box, and your scenario will be created. Time to edit it!</p>
<p class="p2"><br></p>
<p class="p3"><b>Editing Your Scenario</b></p>
<p class="p2"><br></p>
<p class="p3"><span class="Apple-tab-span"> </span>You will now be facing the Blades of Exile main screen. First, lets look at our default town and maybe edit it a little. Press the Edit Town Terrain button.</p>
<p class="p3"><span class="Apple-tab-span"> </span>You are now looking at Warriors Grove. Look around it for a little bit. To scroll the view around, click on the white border around the terrain (or use the keypad). Now take a more panoramic view. There is a grid of buttons in the lower right hand corner of the screen. Press the first button in the second row. You will see an overall view of the town. You could edit terrain from this view, but its often better to use the other view. Press the button again to zoom back in.</p>
<p class="p3"><span class="Apple-tab-span"> </span>Scroll the terrain back to the center of the town, by the dog. Lets place a tree. Drawing terrain works much like a painting program. Each of the spots of terrain to the upper right represents a different terrain type (many of them have small symbols - ignore these for now). Look for the trees (in the middle of the seventh row). Click on a tree. Then click on the pencil button (in the upper left hand corner of the grid of buttons). Finally, click on the spot of grass to the right of the dog.</p>
<p class="p3"><span class="Apple-tab-span"> </span>There should be a tree there! Now click on the tree again. It should disappear. Now position the cursor to the right of the dog, press the mouse button, and hold it down. Move the cursor to the right. Youll draw a line of trees. Click on a different tree icon, and try drawing a tree somewhere else.</p>
<p class="p3"><span class="Apple-tab-span"> </span>Editing the outdoor terrain works the same way. Press Back to Main Menu (in the lower left corner), and then press Edit Outdoor Terrain. You will be viewing the middle of your single outdoor section, with Warriors Grove in the middle. Click on the Sign on Grass terrain (in the eighth row) and then click on the grass just northwest of town. This is a sign, so you will immediately be asked what the sign says. Type Warriors Grove, and press OK.</p>
<p class="p3"><span class="Apple-tab-span"> </span>Now that you know how to change terrain, its time to make a dungeon.</p>
<p class="p2"><br></p>
<p class="p3"><b>Making a Dungeon</b></p>
<p class="p2"><br></p>
<p class="p3"><span class="Apple-tab-span"> </span>Press Back to Main Menu, and select Save from the File menu. This records all the changes youve made so far. Now press Create New Town. Were going to make a second town to put in our adventure.</p>
<p class="p3"><span class="Apple-tab-span"> </span>Put a name for your new town in the text area (such as Goblin Pit). The other buttons determine the size of the town and the sort of terrain the town will start with. Press the button by Grass With Flowers and the press OK. Your new town, town 1, is now loaded into memory.</p>
<p class="p3"><span class="Apple-tab-span"> </span>It may seem peculiar that Warriors Grove was described as town number 0, and your second town is described at town 1. Similarly, your outdoor section is described as X = 0, Y = 0. This is because in Blades of Exile, everything is counted beginning with 0 (this is something computer programmers will be very used to, but may take some getting used to for others). Also, the Blades of Exile Editor can only hold one town and outdoor section in memory at the same time. If you want to go back to editing Warriors Grove, you will need to press the Load Another Town button on the main screen and enter town 0 to load it.</p>
<p class="p3"><span class="Apple-tab-span"> </span>But for now, its time to make an adventure. Press Edit Town Terrain, and you will be looking at your new town. You will be looking at a blank slate. Theres nothing here but grass and a few rocks. First, lets make a building.</p>
<p class="p3"><span class="Apple-tab-span"> </span>Click on the basic wall terrain, the fourth terrain in the eighth row. Dont click on any of the walls with little symbols on them - these symbols indicate that the terrain has some sort of special property. What these symbols mean is explained later.</p>
<p class="p3"><span class="Apple-tab-span"> </span>Now that youre drawing walls, draw a large rectangle in the terrain area. It can be whatever size youd like, but make it be around seven high and seven wide. This will be the walls of a building. Then select the floor terrain (first terrain in the 11th row). Paint a floor inside the walls. Finally, click on the first door icon (7th terrain in the 8th row). Place a door somewhere in your wall. You will now have a building.</p>
<p class="p3"><span class="Apple-tab-span"> </span>By now, you are probably confused by the huge number of terrain types available to you. Fortunately, there is a list of all the default terrain types in the appendices, in the online help. Also, the meaning of the little symbols is described in the chapter on editing terrain types.</p>
<p class="p3"><span class="Apple-tab-span"> </span>Now that you have a building, lets make a hill a little to the north of it. As you played Blades of Exile, you probably noticed that the cave walls and mountains curved around, which is why there are so many different graphics for cave walls and mountains. Fortunately, when you draw cave walls, hills, water, or mountains, the editor will automatically change them so that they curve around and match each other at the edges.</p>
<p class="p3"><span class="Apple-tab-span"> </span>To see this, scroll the terrain view a little to the north of your building, and select the hill terrain (third terrain in the third row). Draw a 3x3 square of hill on the grass. Notice how the editor automatically shifts it around so it all lines up into a nice square! This will save you a huge amount of time.</p>
<p class="p3"><span class="Apple-tab-span"> </span>Now, we can make some monsters to fight. Scroll back down to your building. Were going to place a few goblins into it. Go up to the M1 menu, and select Goblin. Then click inside the building. Theres now a goblin there. Do it a few more times.</p>
<p class="p3"><span class="Apple-tab-span"> </span>When the player enters this room, the goblins will attack. That is because goblins are set to be always hostile. You can find out later how to make the goblins friendly, but for now, they might as well fight.</p>
<p class="p3"><span class="Apple-tab-span"> </span>Now, you can give the goblins some loot to steal. Go up to the I1 menu, and select a weapon. Then click inside the building. There is now a weapon there for the player to find. Now select Gold from the I1 menu and click inside the building. There is some gold there.</p>
<p class="p3"><span class="Apple-tab-span"> </span>You may, however, want to choose how much gold to find. Fortunately, this is easy. Press the Edit Item button (first button in the third row), and click on the gold. Enter a new value in the Amount area, and press OK.</p>
<p class="p3"><span class="Apple-tab-span"> </span>There. You have a short adventure. A building to enter, monsters to fight, and treasure to find. If you want a larger adventure, all you need to do is repeat what youve done so far, with gradually larger monsters and larger treasures. Finally, all you need to know is how to make it possible for the party to enter your towns.</p>
<p class="p2"><br></p>
<p class="p3"><b>Entering Towns</b></p>
<p class="p2"><br></p>
<p class="p3"><span class="Apple-tab-span"> </span>Press Back To Main Menu, and then press Edit Outdoor Terrain. Scroll the terrain view a few spaces north of Warriors Grove. Select the Outdoor Building terrain (in the lower right hand corner) and place it somewhere. Theres your town. Finally, you need to link it to your dungeon. The last button in the second row is the Set Town Entrance button. Press it, and then click on your town. You will be asked what town is here. Enter 1 in the text area (for town 1, your new town), and press OK. When the party moves onto this town, they will find themselves in your new town.</p>
<p class="p3"><span class="Apple-tab-span"> </span>This is all it takes! You have now created a new scenario! To run it, copy it into the Blades of Exile Scenarios folder, run Blades of Exile, and play away! (You need to have a registered copy to play your own scenarios.)</p>
<p class="p3"><span class="Apple-tab-span"> </span>You might want to play with what youve learned so far before reading further. Or, you can just dive in! The next few chapters flesh out what youve read so far.</p>
<p class="p2"><br></p>
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