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oboe/rsrc/boes/town/t0

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XML

<?xml version="1.0" encoding="UTF-8"?>
<town boes="1.0">
<size>48</size>
<name>Town name</name>
<bounds top="4" left="4" bottom="44" right="44"/>
<!-- Town's difficulty rating -->
<difficulty>1</difficulty>
<!-- Town's lighting type -->
<lighting>0</lighting>
<!-- Town entry locations -->
<enter dir="n" x="22" y="4"/>
<enter dir="s" x="22" y="44"/>
<enter dir="w" x="4" y="22"/>
<enter dir="e" x="22" y="22"/>
<!-- Entry specials; omitting condition is equivalent to ="alive" -->
<onenter>12</onenter>
<onenter condition="dead">13</onenter>
<!-- Town exit location/special -->
<onexit dir="n">5</onexit>
<!-- Various optional flags; <flags/> is perfectly valid here -->
<flags>
</flags>
<!-- Wandering locs and monsters -->
<wandering>
<!-- Need exactly four locs -->
<loc x="5" y="12"/>
<loc x="5" y="12"/>
<loc x="5" y="12"/>
<loc x="5" y="12"/>
<!-- Monsters are optional -->
<monster group="0">21</monster>
</wandering>
<sign id="0">This is a sample sign!</sign>
<!-- these code both fields and sfx -->
<fields x="25" y="17">128</fields><!-- fields.h, bitmask thing -->
<!-- preset items -->
<item x="12" y="13">
<id>17</id>
<property>true</property>
<charges>3</charges>
</item>
<!-- preset creatures -->
<creature x="15" y="32">
<id>12</id>
<personality>0</personality>
<attitude>0</attitude>
<mobility>1</mobility>
</creature>
</town>