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oboe/rsrc/scenarios/zakhazi/towns/town18.xml

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<town boes="2.0.0">
<size>48</size>
<name>Broken Fang Clan</name>
<comment>Comment 1</comment>
<comment>Comment 2</comment>
<comment>Comment 3</comment>
<bounds top="3" left="3" bottom="44" right="47" />
<difficulty>4</difficulty>
<lighting>lit</lighting>
<onenter condition="alive">12</onenter>
<onenter condition="dead">12</onenter>
<flags />
<wandering>
<monster>149</monster>
<monster>149</monster>
<monster>149</monster>
<monster>150</monster>
</wandering>
<wandering>
<monster>47</monster>
<monster>47</monster>
<monster>48</monster>
</wandering>
<wandering>
<monster>150</monster>
<monster>150</monster>
<monster>151</monster>
</wandering>
<wandering>
<monster>0</monster>
<monster>150</monster>
<monster>149</monster>
</wandering>
<item id="0">
<type>3</type>
<charges>4</charges>
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<contained>true</contained>
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<creature id="0">
<type>67</type>
<attitude>hostile-a</attitude>
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<face>-1</face>
<encounter>1</encounter>
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<attitude>hostile-a</attitude>
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<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>-1</face>
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</creature>
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<type>85</type>
<attitude>hostile-a</attitude>
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<face>-1</face>
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</creature>
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<type>85</type>
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<face>50</face>
</creature>
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<mobility>1</mobility>
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<face>-1</face>
</creature>
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<type>149</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>50</face>
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<type>149</type>
<attitude>hostile-a</attitude>
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<face>50</face>
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<face>52</face>
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<attitude>hostile-a</attitude>
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<face>50</face>
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<type>150</type>
<attitude>hostile-a</attitude>
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<personality>-1</personality>
<face>50</face>
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<type>150</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>50</face>
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<type>151</type>
<attitude>hostile-a</attitude>
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<personality>-1</personality>
<face>50</face>
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<type>151</type>
<attitude>hostile-a</attitude>
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<type>150</type>
<attitude>hostile-a</attitude>
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<face>50</face>
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<type>150</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
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<face>50</face>
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<type>153</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>51</face>
</creature>
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<type>153</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>51</face>
</creature>
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<type>152</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>51</face>
</creature>
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<type>150</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>50</face>
</creature>
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<type>150</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>50</face>
</creature>
<creature id="30">
<type>150</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>50</face>
</creature>
<creature id="31">
<type>149</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>50</face>
</creature>
<creature id="32">
<type>149</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>50</face>
</creature>
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<type>149</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>50</face>
</creature>
<creature id="34">
<type>153</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>51</face>
</creature>
<creature id="35">
<type>150</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>50</face>
</creature>
<creature id="36">
<type>150</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>50</face>
</creature>
<creature id="37">
<type>150</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>50</face>
</creature>
<creature id="38">
<type>154</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>51</face>
</creature>
<creature id="39">
<type>151</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>50</face>
</creature>
<sign id="0">
<![CDATA[Broken Fang Clan]]>
</sign>
<sign id="1">
<![CDATA[All Foes Of Humanity Welcome]]>
</sign>
<string id="0">
<![CDATA[The Empire slew most of the troglodytes on the surface. The few survivors, their existing hatred of humanity inflamed to a fever pitch, fled into the underworld. A large group of them have moved here.]]>
</string>
<string id="1">
<![CDATA[It looks like this is not just a fortress, but a meeting point for all manner of human-hating creatures. Several of them are nearby, ready to fight and die to keep you out.]]>
</string>
<string id="2">
<![CDATA[This section of the fortress is dedicated to several small shops, where evil creatures can come to trade and sell their ill-gotten gains and gain new weapons to do horrible deeds with. It's time to put them out of business ...]]>
</string>
<string id="3">
<![CDATA[Spiny Worms are incredibly stupid, ill-tempered creatures. Not so stupid and ill-tempered, however, that they can't be tamed and raised by the even more ill-tempered (though not stupid) troglodytes.]]>
</string>
<string id="4">
<![CDATA[The worms are raised in this ruined section of castle. There's currently several of them here, and they are, as always, hungry.]]>
</string>
<string id="5">
<![CDATA[With the loud shrieking of heavy gears, the portcullis outside blocking the river slowly opens, clearing a path for a boat to pass. You take a few moments to smash the mechanism, so that the troglos can't close it once you're gone.]]>
</string>
<string id="6">
<![CDATA[You can't budge the lever. You already destroyed the mechanism. Nobody will be able to close the gate again any time soon.]]>
</string>
<string id="7">
<![CDATA[With the loud shrieking of heavy gears, the portcullis outside blocking the river slowly opens, clearing a path for a boat to pass. You take a few moments to smash the mechanism, so that the troglos can't close it once you're gone.]]>
</string>
<string id="8">
<![CDATA[This room is filled with a large pit. Its ten feet deep, and the floor is covered with a large number of bones. A narrow stone bridge spans the hole.]]>
</string>
<string id="9">
<![CDATA[Suddenly, you trip a trap! The bridge you're on is hinged at the north and south ends. It splits apart in the middle, and both sides swing down, dumping you into the pit. Insubstantial creatures step forward from the shadows to kill you.]]>
</string>
<string id="10">
<![CDATA[You try to get up quickly to fight them, but the fall has left you shaken up. It'll take you a moment to regain your wits ...]]>
</string>
<string id="11">
<![CDATA[The troglodyte chief has written a journal of his dealings with the evil slithzerikai army. They've been trying to buy troglodyte help, so that they can get through the Za-Khazi Run easily.]]>
</string>
<string id="12">
<![CDATA[The troglos and sliths seem to get along very well. If this deal went through, it could be trouble for Exile. Fortunately, killing so many of the troglos here has probably put a kink in their plans.]]>
</string>
<string id="13">
<![CDATA[The troglodyte's altar has several large prayer mats in front of it, all of which are worn and threadbare from constant use. The altar itself is a black and grisly affair, covered with gross, meaty offerings from the tribe's warriors.]]>
</string>
<string id="14">
<![CDATA[You're warriors too. Maybe the altar will help you if you bow to it.]]>
</string>
<string id="19">
<![CDATA[The altar was built by troglodytes, for troglodytes. It has no interest in your obedience. It drains quite of bit of life energy out of you before you finally manage to pull yourselves away.]]>
</string>
<string id="20">
<![CDATA[The power of the altar is strong, but it's no match for your holy spells. The stone cracks, and a cloud of sulphurous smoke belches forth.]]>
</string>
<string id="21">
<![CDATA[The power source of the altar is liberated by your action. Unfortunately, that power takes physical form in order to get its revenge upon you.]]>
</string>
</town>