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oboe/osx/tools/winutil.mac.mm

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//
// winutil.mac.mm
// BoE
//
// Created by Celtic Minstrel on 14-03-28.
//
//
#include "winutil.h"
#include <Cocoa/Cocoa.h>
#include <SFML/Graphics/RenderWindow.hpp>
// TODO: I'm sure there's a better way to do this (maybe one that's keyboard layout agnostic)
// The proper way would involve use of the TextEntered event
char keyToChar(sf::Keyboard::Key key, bool isShift) {
using kb = sf::Keyboard;
switch(key) {
case kb::A: return isShift ? 'A' : 'a';
case kb::B: return isShift ? 'B' : 'b';
case kb::C: return isShift ? 'C' : 'c';
case kb::D: return isShift ? 'D' : 'd';
case kb::E: return isShift ? 'E' : 'e';
case kb::F: return isShift ? 'F' : 'f';
case kb::G: return isShift ? 'G' : 'g';
case kb::H: return isShift ? 'H' : 'h';
case kb::I: return isShift ? 'I' : 'i';
case kb::J: return isShift ? 'J' : 'j';
case kb::K: return isShift ? 'K' : 'k';
case kb::L: return isShift ? 'L' : 'l';
case kb::M: return isShift ? 'M' : 'm';
case kb::N: return isShift ? 'N' : 'n';
case kb::O: return isShift ? 'O' : 'o';
case kb::P: return isShift ? 'P' : 'p';
case kb::Q: return isShift ? 'Q' : 'q';
case kb::R: return isShift ? 'R' : 'r';
case kb::S: return isShift ? 'S' : 's';
case kb::T: return isShift ? 'T' : 't';
case kb::U: return isShift ? 'U' : 'u';
case kb::V: return isShift ? 'V' : 'v';
case kb::W: return isShift ? 'W' : 'w';
case kb::X: return isShift ? 'X' : 'x';
case kb::Y: return isShift ? 'Y' : 'y';
case kb::Z: return isShift ? 'Z' : 'z';
case kb::Num1: return isShift ? '!' : '1';
case kb::Num2: return isShift ? '@' : '2';
case kb::Num3: return isShift ? '#' : '3';
case kb::Num4: return isShift ? '$' : '4';
case kb::Num5: return isShift ? '%' : '5';
case kb::Num6: return isShift ? '^' : '6';
case kb::Num7: return isShift ? '&' : '7';
case kb::Num8: return isShift ? '*' : '8';
case kb::Num9: return isShift ? '(' : '9';
case kb::Num0: return isShift ? ')' : '0';
case kb::Tilde: return isShift ? '~' : '`';
case kb::Dash: return isShift ? '_' : '-';
case kb::Equal: return isShift ? '+' : '=';
case kb::LBracket: return isShift ? '{' : '[';
case kb::RBracket: return isShift ? '}' : ']';
case kb::SemiColon: return isShift ? ':' : ';';
case kb::Quote: return isShift ? '"' : '\'';
case kb::Comma: return isShift ? '<' : ',';
case kb::Period: return isShift ? '>' : '.';
case kb::Slash: return isShift ? '?' : '/';
case kb::BackSlash: return isShift ? '|' : '\\';
case kb::Tab: return '\t';
case kb::Space: return ' ';
case kb::Return: return '\n';
case kb::BackSpace: return '\b';
case kb::Delete: return '\x7f';
default: break;
}
return 0;
}
void makeFrontWindow(sf::Window& win) {
sf::WindowHandle handle = win.getSystemHandle();
id nsHandle = id(handle);
if([nsHandle isKindOfClass: [NSWindow class]]) {
[nsHandle orderFrontRegardless];
[nsHandle makeKeyWindow];
}
}
void setWindowFloating(sf::Window& win, bool floating) {
sf::WindowHandle handle = win.getSystemHandle();
id nsHandle = id(handle);
if([nsHandle isKindOfClass: [NSWindow class]]) {
[nsHandle setLevel: floating ? NSFloatingWindowLevel : NSNormalWindowLevel];
}
}
ModalSession::ModalSession(sf::Window& win) {
sf::WindowHandle handle = win.getSystemHandle();
id nsHandle = id(handle);
if([nsHandle isKindOfClass: [NSWindow class]])
session = [[NSApplication sharedApplication] beginModalSessionForWindow: nsHandle];
}
ModalSession::~ModalSession() {
NSModalSession nsHandle = (NSModalSession)session;
[[NSApplication sharedApplication] endModalSession: nsHandle];
}
void ModalSession::pumpEvents() {
NSModalSession nsHandle = (NSModalSession)session;
[[NSApplication sharedApplication] runModalSession: nsHandle];
}
void beep() {
NSBeep();
}
NSOpenPanel* dlg_get_scen;
NSOpenPanel* dlg_get_game;
NSSavePanel* dlg_put_scen;
NSSavePanel* dlg_put_game;
extern sf::RenderWindow mainPtr;
// TODO: I'm not sure if I'll need delegates to enable selection of files with no file extension that have file creator types?
//Boolean scen_file_filter(AEDesc* item, void* info, void * dummy, NavFilterModes filterMode){
// if(item->descriptorType == typeFSRef){
// OSErr err;
// FSRef the_file;
// FSCatalogInfo cat_info;
// FSSpec file_spec;
// AEGetDescData(item,&the_file,AEGetDescDataSize(item));
// err = FSGetCatalogInfo (&the_file,kFSCatInfoFinderInfo,&cat_info,NULL,&file_spec,NULL);
// if(err != noErr) return false;
// FileInfo* file_info = (FileInfo*) &cat_info.finderInfo;
// if(file_info->fileType == 'BETM') return true;
// for(int i = 0; i < 64; i++){
// if(file_spec.name[i] == '.')
// if(file_spec.name[i + 1] == 'e' || file_spec.name[i + 1] == 'E')
// if(file_spec.name[i + 1] == 'x' || file_spec.name[i + 1] == 'X')
// if(file_spec.name[i + 1] == 's' || file_spec.name[i + 1] == 'S')
// return true;
// }
// }
// return false;
//}
//
//Boolean party_file_filter(AEDesc* item, void* info, void * dummy, NavFilterModes filterMode){
// if(item->descriptorType == typeFSRef){
// OSErr err;
// FSRef the_file;
// FSCatalogInfo cat_info;
// FSSpec file_spec;
// AEGetDescData(item,&the_file,AEGetDescDataSize(item));
// err = FSGetCatalogInfo (&the_file,kFSCatInfoFinderInfo,&cat_info,NULL,&file_spec,NULL);
// if(err != noErr) return false;
// FileInfo* file_info = (FileInfo*) &cat_info.finderInfo;
// if(file_info->fileType == 'beSV') return true;
// for(int i = 0; i < 64; i++){
// if(file_spec.name[i] == '.')
// if(file_spec.name[i + 1] == 'e' || file_spec.name[i + 1] == 'E')
// if(file_spec.name[i + 1] == 'x' || file_spec.name[i + 1] == 'X')
// if(file_spec.name[i + 1] == 'g' || file_spec.name[i + 1] == 'G')
// return true;
// }
// }
// return false;
//}
void init_fileio(){
dlg_get_scen = [NSOpenPanel openPanel];
[dlg_get_scen setAllowedFileTypes: [NSArray arrayWithObjects: @"com.spidweb.bladesofexile.scenario", @"exs", @"boes", nil]];
[dlg_get_scen setMessage: @"Select a scenario to edit:"];
[dlg_get_scen setTitle: @"Load Scenario"];
[dlg_get_scen retain];
dlg_get_game = [NSOpenPanel openPanel];
[dlg_get_game setAllowedFileTypes: [NSArray arrayWithObjects: @"com.spidweb.bladesofexile.savegame", @"com.spidweb.bladesofexile.oldmacsave", @"com.spidweb.bladesofexile.oldwinsave", @"exg", @"boe", @"SAV", @"mac", nil]];
[dlg_get_game setMessage: @"Select a saved game to resume:"];
[dlg_get_game setTitle: @"Load Game"];
[dlg_get_game retain];
dlg_put_scen = [NSSavePanel savePanel];
[dlg_put_scen setAllowedFileTypes: [NSArray arrayWithObjects: @"com.spidweb.bladesofexile.scenario", @"boes", nil]];
[dlg_put_scen setMessage: @"Select a location to save the scenario:"];
[dlg_put_scen setTitle: @"Save Scenario"];
[dlg_put_scen retain];
dlg_put_game = [NSSavePanel savePanel];
[dlg_put_game setAllowedFileTypes: [NSArray arrayWithObjects: @"com.spidweb.bladesofexile.savegame", @"exg", nil]];
[dlg_put_game setMessage: @"Select a location to save your game:"];
[dlg_put_game setTitle: @"Save Game"];
[dlg_put_game retain];
}
fs::path nav_get_scenario() {
bool gotFile = [dlg_get_scen runModal] != NSFileHandlingPanelCancelButton;
makeFrontWindow(mainPtr);
if(gotFile) {
return fs::path([[[[dlg_get_scen URL] absoluteURL] path] UTF8String]);
}
return "";
}
fs::path nav_put_scenario(fs::path def) {
if(!def.empty()) {
// TODO: Hopefully requesting UTF-8 doesn't break anything...
[dlg_put_scen setNameFieldStringValue:[NSString stringWithUTF8String: def.filename().c_str()]];
[dlg_put_scen setDirectoryURL:[NSURL URLWithString:[NSString stringWithUTF8String: def.parent_path().c_str()]]];
}
bool gotFile = [dlg_put_scen runModal] != NSFileHandlingPanelCancelButton;
makeFrontWindow(mainPtr);
if(gotFile)
return fs::path([[[[dlg_put_scen URL] absoluteURL] path] UTF8String]);
return "";
}
fs::path nav_get_party() {
bool gotFile = [dlg_get_game runModal] != NSFileHandlingPanelCancelButton;
makeFrontWindow(mainPtr);
if(gotFile)
return fs::path([[[[dlg_get_game URL] absoluteURL] path] UTF8String]);
return "";
}
fs::path nav_put_party(fs::path def) {
if(!def.empty()) {
// TODO: Hopefully requesting UTF-8 doesn't break anything...
[dlg_put_game setNameFieldStringValue:[NSString stringWithUTF8String: def.filename().c_str()]];
[dlg_put_game setDirectoryURL:[NSURL URLWithString:[NSString stringWithUTF8String: def.parent_path().c_str()]]];
}
bool gotFile = [dlg_put_game runModal] != NSFileHandlingPanelCancelButton;
makeFrontWindow(mainPtr);
if(gotFile)
return fs::path([[[[dlg_put_game URL] absoluteURL] path] UTF8String]);
return "";
}