Files
oboe/osx/scenedit/scen.core.h
Celtic Minstrel 4f6ce11dd9 Convert create scenario dialogs, reimplement part of the scenario creation process, and allow text edit fields to contain default values in the XML definition.
- Note: This does not mean that scenario creation is now possible, since it relies on scenario saving which is still not implemented.
2014-12-04 22:34:37 -05:00

21 lines
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C++

__declspec(deprecated) void init_scenario();
short edit_ter_type(ter_num_t which_ter);
short edit_monst_type(short which_monst);
cMonster edit_monst_abil(cMonster starting_record,short parent_num);
short edit_item_type(short which_item);
cItemRec edit_item_abil(cItemRec starting_record,short parent_num);
void edit_spec_item(short which_item);
void edit_save_rects();
void edit_horses();
void edit_add_town();
void edit_item_placement();
void edit_scen_details();
bool edit_make_scen_2(short& out_w, short& out_h, short& town_l, short& town_m, short& town_s, bool& def_town);
bool edit_make_scen_1(std::string& filename,std::string& title,bool& grass);
void edit_scenario_events();
bool build_scenario();
void set_starting_loc();
void edit_boats();