Files
oboe/osx/pcedit/pc.action.h
Celtic Minstrel 94d8717a0b Nuke as many warnings as possible, and several globals as well
- Warnings completely suppressed for the included TinyXML and gzstream libraries
- Parentheses warnings are now errors, since there were several that looked like bugs
- Ditto for dangling else warnings

Some of these warnings were actually bugs:
- Town wandering monsters would have never spawned, because the code to do so was accidentally nested within a check for overall_mode == MODE_OUTDOORS
---> boe.monster.cpp, lines 105-137
- Monster's behaviour with respect to elemental fields did not correctly depend on their immunities (this is the same precedence issue Sylae messed up fixing in the Windows code)
---> boe.monsters.cpp, lines 345-359
- Display of damage blocked by armour appeared to be incorrect (needs verification)
---> boe.newgraph.cpp, line 1079
- Three-choice dialogs probably weren't dealing with unusual button types correctly, though that's a minor point since they aren't expected to use such buttons
2014-12-04 12:44:17 -05:00

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367 B
C

#include <SFML/Window/Event.hpp>
#include "dialog.h"
bool handle_action(sf::Event event);
void flash_rect(RECT to_flash);
void edit_gold_or_food(short which_to_edit);
void display_pc(short pc_num,short mode,cDialog* parent);
void display_alchemy(bool allowEdit);
bool spend_xp(short pc_num, short mode, cDialog* parent);
void edit_day();
void edit_xp(cPlayer *pc);