Files
oboe/rsrc/dialogs/edit-terrain.xml
Nat Quayle Nelson 500471bad1 assign escbtn and defbtn appropriately
Behaviorally: This change makes it so that Enter will never cancel
a dialog, unless that dialog only contains info to be read. Escape
will never unpredictably be treated as Enter. And some dialogs without
Escape to cancel, now can be canceled with Escape.

A lot of this just refactors dialogs to define the cancel button
at the top, not as a hotkey on a cancel button deep in the XML.
I think this makes enter/escape behavior in dialogxml files more
legible at a glance.
2025-03-30 11:51:12 -05:00

124 lines
7.3 KiB
XML

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='done' escbtn='cancel'>
<!--
TODO: Assign numeric types (type = 'int' or 'uint') to fields as appropriate
-->
<pict name='graphic' type='ter' num='0' top='8' left='8'/>
<text size='large' top='6' left='50' height='17' width='138'>Edit Terrain Type</text>
<text top='8' left='222' height='14' width='111'>Terrain number:</text>
<text name='number' top='8' left='340' height='14' width='37'>*num</text>
<button name='help' type='help' def-key='help' top='5' left='588'/>
<text top='7' left='431' height='50' width='157'>
Enter properties for this terrain type. For a detailed description of the fields, see the documentation.
</text>
<text top='31' left='50' height='14' width='120'>Terrain type name:</text>
<field name='name' top='30' left='186' height='16' width='186'/>
<text top='63' left='9' height='14' width='120'>Terrain picture:</text>
<field name='pict' top='62' left='141' height='16' width='52' />
<button name='pickpict' type='large' top='59' left='205'>Pick Picture</button>
<button name='pickanim' type='large' top='59' left='319'>Animated</button>
<text top='63' left='430' width='60' height='14'>Map icon:</text>
<field name='map' top='62' left='495' width='80' height='16'/>
<pict name='seemap' top='86' left='465' type='map' num='0'/>
<button name='pickmap' type='regular' top='86' left='495'>Choose</button>
<text top='115' left='431' height='32' width='157'>(Enter -1 to scale down the large picture)</text>
<text top='90' left='8' height='14' width='120'>Terrain blockage:</text>
<group name='blockage'>
<led name='clear' top='90' left='132' state='off'>Clear</led>
<led name='curtain' top='107' left='132' state='off'>Walk through, opaque</led>
<led name='special' top='124' left='132' state='off'>Clear, special</led>
<led name='window' top='90' left='293' state='off'>Clear, blocked</led>
<led name='obstructed' top='107' left='293' state='off'>Blocked, obstructed</led>
<led name='opaque' top='124' left='293' state='off'>Blocked, opaque</led>
</group>
<led name='flight' top='150' left='26' state='off'>Can fly over?</led>
<led name='boat' top='150' left='154' state='off'>Can boat over?</led>
<led name='horse' top='150' left='307' state='off'>Blocked to horses?</led>
<led name='arch' top='150' left='447' state='off'>Archetype?</led>
<text top='165' left='8' height='14' width='91'>Step sound:</text>
<group name='sound'>
<led name="step" top='167' left='102' state='off'>Footstep</led>
<led name="squish" top='167' left='186' state='off'>Squish</led>
<led name="crunch" top='167' left='282' state='off'>Crunch</led>
<led name="nosound" top='167' left='386' state='off'>Silence</led>
<led name="splash" top='167' left='497' state='off'>Big Splash</led>
</group>
<text top='194' left='8' height='14' width='91'>Shortcut key:</text>
<field name='key' top='193' left='109' height='16' width='52' />
<text top='194' left='171' height='14' width='91'>Light radius:</text>
<field name='light' top='193' left='271' height='16' width='52' />
<text top='193' left='333' height='14' width='128'>Transform to what?</text>
<field name='trans' top='193' left='467' height='16' width='52' />
<button name='picktrans' top='190' left='530' type='regular'>Choose</button>
<text top='217' left='8' height='14' width='91'>Ground type:</text>
<field name='ground' top='216' left='109' height='16' width='52' />
<text top='217' left='171' height='14' width='91'>Trim terrain:</text>
<field name='trimter' top='216' left='271' height='16' width='52' />
<text top='217' left='333' height='14' width='128'>Trim type:</text>
<field name='trim' top='216' left='467' height='16' width='52' />
<button name='picktrim' top='213' left='530' type='regular'>Choose</button>
<text size='large' top='238' left='8' height='14' width='175'>Special properties:</text>
<group name="prop">
<led name='prop0' top='254' left='8' state='off'>None</led>
<led name='prop1' top='269' left='8' state='off'>Change when step on</led>
<led name='prop2' top='284' left='8' state='off'>Damaging terrain</led>
<led name='prop3' top='299' left='8' state='off'>Is a bridge</led>
<led name='prop4' top='314' left='8' state='off'>Change while occupied</led>
<led name='prop5' top='329' left='8' state='off'>Dangerous terrain</led>
<led name='prop6' top='344' left='8' state='off'>Reserved</led>
<led name='prop7' top='359' left='8' state='off'>Crumbling terrain</led>
<led name='prop8' top='254' left='158' state='off'>Lockable terrain</led>
<led name='prop9' top='269' left='158' state='off'>Unlockable terrain</led>
<led name='prop10' top='284' left='158' state='off'>Reserved</led>
<led name='prop11' top='299' left='158' state='off'>Is a sign</led>
<led name='prop12' top='314' left='158' state='off'>Call special when step</led>
<led name='prop13' top='329' left='158' state='off'>Reserved</led>
<led name='prop14' top='344' left='158' state='off'>Is a container</led>
<led name='prop15' top='359' left='158' state='off'>Wilderness (Caves)</led>
<led name='prop16' top='254' left='308' state='off'>Wilderness (Surface)</led>
<led name='prop17' top='269' left='308' state='off'>Waterfall (Caves)</led>
<led name='prop18' top='284' left='308' state='off'>Waterfall (Surface)</led>
<led name='prop19' top='299' left='308' state='off'>Conveyor Belt</led>
<led name='prop20' top='314' left='308' state='off'>Blocked to monsters</led>
<led name='prop21' top='329' left='308' state='off'>Town entrance</led>
<led name='prop22' top='344' left='308' state='off'>Change when used</led>
<led name='prop23' top='359' left='308' state='off'>Call special when used</led>
</group>
<text top='254' left='467' height='14' width='100'>Combat Arena:</text>
<field name='arena' top='275' left='467' height='16' width='64'/>
<button name='pickarena' type='regular' top='299' left='467'>Choose</button>
<button name='picktown' type='regular' top='299' left='532'>Custom</button>
<button name='object' top='344' left='467' type='large'>Object Detail</button>
<text top='385' left='9' height='14' width='91'>Extra values:</text>
<text name='flag1text' framed='true' top='385' left='109' height='14' width='209'>*flag1</text>
<field name='flag1' top='384' left='329' height='16' width='64' />
<button name='pickflag1' top='381' left='404' type='regular'>Choose</button>
<button name='editspec' top='381' left='404' type='large'>Create/Edit</button>
<text name='flag2text' framed='true' top='410' left='109' height='14' width='209'>*flag2</text>
<field name='flag2' top='409' left='329' height='16' width='64' />
<button name='pickflag2' top='406' left='404' type='regular'>Choose</button>
<text name='flag3text' framed='true' top='435' left='109' height='14' width='209'>*flag3</text>
<field name='flag3' top='434' left='329' height='16' width='64' />
<button name='pickflag3' top='431' left='404' type='regular'>Choose</button>
<button name='done' type='regular' top='455' left='517'>OK</button>
<button name='cancel' type='regular' top='455' left='451'>Cancel</button>
<button name='left' type='left' top='455' left='11'/>
<button name='right' type='right' top='455' left='74'/>
</dialog>